[BUG] Nerfed arrows
velorien
Member Posts: 17
I noticed that arrows +1 adds only bonus to thaco and not to damage.
Is this "working as intended"?
If you compare bows to slings, slings are very overpowered. Indeed, gaining thaco bonus from both strenght and dexterity and gaining damage bonus from strenght, slings can outclass bows easily.
Also I noticed that sling bullets +1 give bonus both to thaco and damage.
Bows only takes thaco bonus from dexterity and no damage bonus. Only Archers (ranger's kit) can give bonus to bow damage.
If you give a sling to hexxat or better to a halforc fighter with 19 str and 18 dex, with 5 points on sling proficitiency, using sling+5, you can put your elven archer down to the toilet.
Is this "working as intended"?
If you compare bows to slings, slings are very overpowered. Indeed, gaining thaco bonus from both strenght and dexterity and gaining damage bonus from strenght, slings can outclass bows easily.
Also I noticed that sling bullets +1 give bonus both to thaco and damage.
Bows only takes thaco bonus from dexterity and no damage bonus. Only Archers (ranger's kit) can give bonus to bow damage.
If you give a sling to hexxat or better to a halforc fighter with 19 str and 18 dex, with 5 points on sling proficitiency, using sling+5, you can put your elven archer down to the toilet.
Post edited by Jalily on
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@LiamEsler, @aVENGER: Can either of you confirm whether or not magical arrows not giving damage bonus is intended as designed?
I'm creating a save and bug report for this now.
Bug Report 7051 Has been Created for This
Bows are already quite weak in BG2, that sounds like unnecessary Nerfing.
Putting together a Level 18 Halfling Warrior (2.5M XP) with 5 in Sling Grand Mastery, 19 dex, and 18/00 strength with +2 Sling Bullets and the +4 Sling of Avoreen provides the following Statistics:
THACO: -12
Damage: 18 - 21
Attacks: 3/1
Putting together a Level 16 Elven Archer (2.5M XP) with 5 in LongBow Grand Master, a 19 Strength and a 20 Dex with Strong Bow (for Damage) and Arrows +2 provides the following Statistics:
THACO: -11
Damage: 13 - 18
Attacks: 4/1
Damage Range for our Warrior: 54 - 63 Damage / Round
Damage Range for our Archer: 52 - 72 Damage / Round
The warrior has a slightly better THACO.
The thing about this is that the warrior has all the benfits. Even though damage and to hit looks pretty comperable:
* The warrior is level 18, the Ranger is level 16 due to XP Gaps.
* The warrior can do this in full plate and, since the sling is a 1H Weapon, A full Tower Shield. The archer is restricted to non-metal armor and no shield since all of his weapons are 2H weapons.
* The warrior is not restricted to 1 point in Melee Weapons. Along with his Grand Mastery in Slings he can Grand Master an Axe or Mace or something and wade into battle doing major damage in melee also if needed.
* Given the armor and additional weaponry bonuses the warrior can EASILY double as a tank in times of need with a massively low AC and warrior hit points. Rangers can do damage (they tend to specialize in 2H weapons because of the bow requirements) but will never have the AC. They tend to be secondary damage dealers...paper tigers...when in melee range, yet without the oomph of mastery in their melee weapon.
The sling bonus tends to make Archer/Rangers fairly obsolete by this point in the game.
That said @velorien: The subject line may not be proper to have "bug" in it. Feature Request may be more the speed here.
So its intended that bows do not receive a damage bonus from either the bow or the ammunition?
@TJ_Hooker
You are incorrect, bows in the original BG2 did not receive a damage bonus from the bow unless it was listed in the description, the enchantment only applied to THACO, the ammunition however did apply to the damage if it was enchanted.
This makes no sense, you left bows strong in BG where melee has trouble keeping up and make them useless in BG2 when the bows are the weapon that have trouble keeping up.
Could one of the devs at least explain why such a choice was made?
Every other ranged weapon in the game gets bonus damage added to the attack from both the enhancement bonus on the weapon itself, and the damage bonus on the ammunition if it has any. Slings and thrown weapons also benefit from the users str, and crossbows sometimes offer bonus damage greater then their enchantment.
While I can understand the need to not let the enhancement bonus from the bow itself not be applied to damage, I am not agreeing with the choice, I just understand such a decision, I do not understand why the damage from arrows are not applying to the bows damage, its only purpose is what type of enemy can be damaged with the bow when a magic weapon is needed, the limited availability of magical ammo is enough to keep this in check, and unlimited +1 ammo in BG2 from the quiver is hardly game breaking in any way.
e: You think it's the case that ammunition gives a damage bonus based on its enchantment level in vanilla BG2 but you're wrong. I checked the item files just to be sure, and Arrow +1, Arrow +2, and Arrow +3 all do 1d6+0 damage and don't even hint otherwise. Here's the Arrow +3 description:
These enchanted missiles far surpass the craftsmanship of any arrow, magical or otherwise, you have ever seen.
STATISTICS:
Damage: 1D6
THACO: +3
Damage type: missile (piercing)
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage
For comparison, in 3.5 D&D bow enhancement stacks with arrow enhancement, so a bow +3 and an arrow +2 = +5 hit and damage.
If you're comparing straight up damage between slings and bows you're going to get numbers that don't reflect any of the utility available in game. In the end, you have 6 party members. Why not give one a bow and one a sling and have them work together?