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Major bug in Watcher's Keep (mob despawn!)

AkachiAkachi Member Posts: 38
edited November 2013 in BGII:EE Bugs (v1.2.2030)
So yeah, the second level of Watcher's Keep is now completely devoid of life. Why? Well, I got my ass beat by golems and reloaded. ALL GODDAMN MOBS despawned. Went back a bit, to a level 1 save, and the monsters were still gone. Reloaded again and the same.

This of course makes the level uncompletable, because some of them drop keys.


Edit: Well, they reappeared now, had to reload from a pre-entry autosave and THEN my completed level 1 save and it worked. Still REALLY annoying.

Edit2: Aaaand it stopped working. That's it, I'm out.

Comments

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    come back when a patch is out. I suspect this is a big enough problem that it will be fixed as quickly as they can
  • XzarXzar Member Posts: 215
    I hope that wont be a problem to me in future, because I cleared 1st level, opened outside door on 2nd and then immediately left WK to return much later. Never interacted with monsters on 2nd level, still worry.
  • AkachiAkachi Member Posts: 38
    edited November 2013
    Seems even SAVING is a problem there.

    Here's what I was able to reproduce:

    Saving or loading on Level 2 = ALL mobs despawn, guardians also.
    Loading a save AFTER that bug occured, from level 1 for example = Still no mobs.
    Loading a save from BEFORE entering the keep AFTER the bug occurs then loading a pre-level 2 save and going to Level 2 = NO MOBS

    The only solution I found was:

    1. Restarting the game,
    2. Loading a save prior to entering the Keep,
    3. Entering it. Finding and hitting an enemy (the latter might be optional),
    4. Loading a pre-level 2 save and entering level 2.
    5. MOBS are PRESENT. No saving/loading allowed because they despawn! Each and every one, so no XP and keys.

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    it's nice that you even found a solution. I just started playing other games as I wait for a fix :(
  • XzarXzar Member Posts: 215
    Isnt there a console code to re-spawn that area?
  • XzarXzar Member Posts: 215
    edited November 2013
    Crap, I returned there to check, and I see only imp and some spiders. Sure hope theres fix, or at least a way to clua-console those keys. Will wait for now.
  • AkachiAkachi Member Posts: 38
    *sigh* Maybe they just spawn whenever they feel like it.


    Just had a completely devoid of life level populate out of thin air. Just in time for some vampiric mists to kick my ass.
  • MiloMilo Member Posts: 59
    Even the key mobs despawned? I assumed this bug was happening with non-essential mobs. If it's occurring with plot advancing enemies, then it goes from supremely annoying to game-breaking.
  • AkachiAkachi Member Posts: 38
    edited November 2013
    Yes, no mobs or guardians, even the toxic mist from Slime room was missing.

    They spawned now. I just waited and twiddled my thumbs on an empty level. AFTER several reloads because of the problems mentioned above.
  • XzarXzar Member Posts: 215
    Waiting only produces banters to me, and i'm afraid to save there.
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