Bow bug (De-equips bow when runs out of current type of ammo)
Franpa
Member Posts: 637
With Imoen, Ranged AI Script, not duel classed.
When you use regular arrows and one of your quivers empties, you will see a "Weapon Unusable" report in the combat log, the bow will remain equipped and she'll start using the 2nd quiver of ordinary arrows.
Now if you give her special arrows like Arrow of Ice as well as ordinary arrows, when she runs out of Arrow of Ice she'll DE-EQUIP her bow and try to punch the enemy bare fisted (The action bar along the bottom of the screen displays Fist icon instead of Bow icon even though the bow is still equipped according to the inventory screen, you have to de-equip the bow and re-quip it via the inventory screen to fix this).
The expected behaviour is for it to trigger the "Weapon Unusable" alert (Which can also trigger the appropriate Auto Pause function if enabled) and then switch to the next quiver regardless of its ammo type. Alternatively switch to the second weapon equipped (In my case, Short Sword +1).
If you (the player) want to be careful with regards to ammo being used then you should enable the auto pause function that triggers when a weapon becomes unusable. (@Beamdog) Having the character disarm themselves is an incredibly bad way of handling this!
When you use regular arrows and one of your quivers empties, you will see a "Weapon Unusable" report in the combat log, the bow will remain equipped and she'll start using the 2nd quiver of ordinary arrows.
Now if you give her special arrows like Arrow of Ice as well as ordinary arrows, when she runs out of Arrow of Ice she'll DE-EQUIP her bow and try to punch the enemy bare fisted (The action bar along the bottom of the screen displays Fist icon instead of Bow icon even though the bow is still equipped according to the inventory screen, you have to de-equip the bow and re-quip it via the inventory screen to fix this).
The expected behaviour is for it to trigger the "Weapon Unusable" alert (Which can also trigger the appropriate Auto Pause function if enabled) and then switch to the next quiver regardless of its ammo type. Alternatively switch to the second weapon equipped (In my case, Short Sword +1).
If you (the player) want to be careful with regards to ammo being used then you should enable the auto pause function that triggers when a weapon becomes unusable. (@Beamdog) Having the character disarm themselves is an incredibly bad way of handling this!
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