Why are the cool new portraits and sounds in BGEE1 not Present in BGEE2 ?
![zadkielmodeler](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
Personally, I don't think this was a bug. But I don't know what the exact reason is, and I would like to know from a dev or moderator who is connected to the devs, not just guesses from random people on the forum.
0
Comments
I used Near Infinity to export the BGEE portraits then dumped them into BG2EE\data\00783\portraits; this takes about 5 or 10 minutes to accomplish.
BGEE had I think 6 sound sets for each gender, PLUS a default sound set for each gender. The default sound sets are not identical to any of the six additional sound sets. Furthermore, the default sound sets are not in the folder containing all the other sound sets (at least the PC sound sets, I also don't know how to locate NPC sound sets on my Mac).
Doing this stuff on a Mac is much more troublesome than I expected (I played the original games on a PC). I should have just bought the PC version and played on Bootcamp.
For those on PCs, they might find this helpful: http://www.planetbaldursgate.com/bg/media/files/custom/
I don't know regularly that site is maintenanced though, so some of those links might be dead.
Near Infinity is run from a Java archive (.jar) executable file. While I can't say for certain since I avoid Apple like the plague, I would imagine it works for Macs since it works on Linux (since, as I understand it, the OS on a Mac is just a highly modified form of Linux/Unix).