Chapter 3 doesn't trigger properly if Mulay is killed outside of his lair (0824)
It is possible to miss the chapter transition when: a) the player confronts Mulahey; b) Mulahey suffers morale failure and flees his cave; c) the player retrieves the incriminating documents from Mulahey's chest; d) the player then exits Mulahey's cave and dispatches him in the area outside of it.
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Added chapter transition scripting to AR5404.BAF
(Originally found and fixed in EasyTutu)
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Added chapter transition scripting to AR5404.BAF
(Originally found and fixed in EasyTutu)
Post edited by Bhryaen on
0
Comments
http://forum.baldursgate.com/discussion/479/bug-mulahey#latest
Originally, you needed to have both the note in your party inventory and Mulahey had to be dead.
Your new system is working, but it also introduces another problem:
With this system you can loot his chest and run away and get the chapter transition without killing Mulahey, which basically means that the initial sentence in the cutscene "it is certain that the death of Mulahey (...)" wouldn't make sense.
Would it be possible for the chest to only be unlockable if Mulahey is dead? Like you'd need a key on Mulahey's body to be able to open his chest (I think his Holy Symbol would work maybe).
Yes, I've a number of times almost suggested making it possible to get to the next chapter without killing Mulahey... but then, like you said, the narration opens with Mulahey dying, so... I agree that in order to ensure Mulahey dies, put a non-pickpocketable key on him for the chest. Then maybe where he dies is irrelevant since you can't get to the papers in the chest except through killing him anyway. Definitely heavy-handed, but with the narration there's not a lot of leeway.
Edit: If you put that block in both area scripts I dont see the problem
The trouble with that solution is primarily that then you can get Chap 2 without killing Mulahey while the Chapt 2 narration states at the outset "With the death of Mulahey." That's why I'd say going with what @Balquo and @Tanthalas mentioned above- locking the chest with the "Mechanism that operates this..." script, key it to Mulahey's holy symbol, and make the holy symbol (MISC85) not pickpocketable.
Another issue with the AR5404 fix in place is that you can lure Mulahey back to any area you want and get the same problem. I just lured him to AR5403 with SCRL2V in possession- no Chap 3 trigger. I can imagine some players fleeing him to get away from his 2nd kobold/ skel spawn. But then I could lure him back to AR5402 and back infinitely if I wanted, so you'd have to edit nearly all the 5400-connected areas (and 5500).
-Mulahey and his guards will stay inside his Cavern (which will ensure that you can't drag Mulahey away or kite him somewhere else)
-The scrolls are no longer in the chest, instead they're on Mulahey's person, and are not pickpocketable.
So, this ensures that when the player picks up the scrolls the chapter will transition and all will be well and in line with the narration for the next chapter.
From a story/reasoning standpoint, I'm personally on board with this as well - it makes Mulahey seem a little more devious ("Sure, they're right over there in my chest! Go for it! I swear I won't summon a million guards!") and in line with the idea that a bad guy worth his salt might try and keep incriminating evidence some place safer than an unlocked chest.
Pickpocketed his holy symbol and Ring of Holiness, but couldn't nab the scrolls. Also verified what @Nathan said about Mulahey saying the scrolls are in the chest. That looks like a bug from the original BG1 design, but it works from the new BGEE approach. :-)
But...
Confirmed Not Fixed:
Getting both scrolls in inventory after killing Mulahey right in AR5405 didn't trigger Chap 3. :-( Nor did leaving AR5405 to enter AR5404.
Oh, wait, maybe it's OK. I had CLUA'd straight to AR5403 rather than going to Nashkel, so I wasn't on Chap 2 first. Mind you, it should probably have worked anyway, but after advancing to Chap 2 before killing Mulahey, it does work. Mulahey no longer chases [PC] through the door into AR5404, however, so I suppose that's been resolved as well. BG2 transition following is such a bother! Of course, you can now lure Mulahey to the door and use the usual BG1 in-and-out exploit on him, but it does look right that the otherwise in-hiding halforc doesn't just chase you through all area transitions right up to level one in front of Amnish guards and miners...
What's definitely different is the Chap 2 trigger... I hope no one listened to me and changed the trigger from arriving in Nashkel- bad idea of mine... I CLUA'd to Nashkel and arrived by area transition from AR4300- no Chap 2 notice. No Chap 2 notice arriving at the mines (AR5400) either though. I ended up using the Chapter-advancement CLUA to get to Chap 2 instead.
One shouldn't be able to pass the mine entrance without triggering chapter 2!
The guards should simply tell you to ask for permission of Emerson.
And Emerson should tell you to ask for permission from the Major.
It is just too easy to skip the command chain and storm right into the mines.
Yeah, the Chap 2 trigger and entrance to the mines have been mentioned in two separate threads (one mine), so I'll leave off from that one here. Did you confirm being able to get to Mulahey and trigger Chap 3 by killing/ taking scrolls? I did it twice, but still... can't kill Mulahey enough- not even in dreams. ;-)
I had checked this one yesterday actually, but forgot to mention it.
I was actually just there to check if the Moonblade had flames.
Discovered a new issue with this fix... The only way you get the Chap 3 trigger is if you're on the main screen with the note in your inventory. So if a player stands on Mulahey's corpse, goes to inventory, puts the notes in inventory, reads them, gets the info, decides they're not worth taking with them, puts them back on the ground, and leaves the inventory screen... No Chap 3 trigger- even after having read the notes in entirety.
Is there some way to set a variable from simply having had an item in inventory? Or perhaps better by opening the letter to read it? Or opening and closing it?
Summoning @KeithS
In AR5405.BAF In AR5404.BAF (safety script if the player leaves without grabbing the scroll)