Polymorph Other issue
MWO
Member Posts: 214
In the enhanced version, if the spell succeed, this spell actually lower/damage the target to 1 HP (meaning an easy kill) as per the "Flesh to Stone" spell. You still get to keep the loot. Also, the animatics are gone during the actual transformation. The target still looks like a squirrel though.
//Regards
//Regards
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Also, on another note when we are talking about spell bugs, I find it very strange that Greater Malison seem to stack in the enhanced game, making it quite unbalanced (Imagine 3xGreater Malison = dead target).
I haven't look at Polymorph Other much yet. The duration of all those effects is only 300,000 but who wants to sit around for a month waiting for them to end? I thought there was an opcode that could end all timed effects immediately but I am not seeing it right now.
There is no such opcode, except an action named: 322 FakeEffectExpiryCheck(O:Object*,I:Ticks*)
Something like FakeEffectExpiryCheck(Myself, 300000) should work.
The HP change should be fine if it doesn't kill a wounded target.
The lingering spell failure/3 str would be a bug indeed.
#322 FakeEffectExpiryCheck is an old action to remove all timed effects, you asked for it: " I thought there was an opcode that could end all timed effects immediately but I am not seeing it right now."
They are different, and not just because one is action the other is an effect. The action removes effects by their timing, the opcode removes effects by source. You see it in a lot of spells because it is used to prevent stacking (notable example: deafness).