[possible DLCs] Cover the events between BG1 and BG2, and between SoA and ToB
charmer
Member Posts: 15
I believe the whole Enhanced Edition idea presents a great opportunity to fill in the blanks regarding the events that took place after the battle with Sarevok until the capture by Irenicus and again between the fall of Irenicus and the start of Bhaalspawn wars.
It's been a long time since I played BG last and I'm no expert on lore and storyline of the saga so I'm not sure if some detailed canon content already exists for these two periods or even how long these periods were but I think especially the first gap could give us more insights into the protagonist's story and Irenicus connection...
Regarding the second gap, from what I remember, the whole Bhallspawn war was thrown at us seemingly out of nowhere since other Bhaalspawn were not focused on that much until then.
Here are my random thoughts on the DLCs:
1) I wouldn't mind something quite short gameplay-wise, even mostly cutscene and non-interactive, as long as a worthwhile and meaningful story between the games is there.
2) Flawless transition into the DLCs with the old group of companions would be nice.
3) For the second gap, I'd maybe focus on the events outside the protagonist's reach since the whole plot could be as rich for them as for any other Bhaalspawn out there (or other actors). This approach could work for the first gap as well. You know, to live a part of the plot from someone else's perspective.
4) Also, I'd maybe try to push the limits of how IE games are played, i.e. to go mostly non-combat, exploration and puzzle-style.
Well, that's my rough idea. Please chip in.
It's been a long time since I played BG last and I'm no expert on lore and storyline of the saga so I'm not sure if some detailed canon content already exists for these two periods or even how long these periods were but I think especially the first gap could give us more insights into the protagonist's story and Irenicus connection...
Regarding the second gap, from what I remember, the whole Bhallspawn war was thrown at us seemingly out of nowhere since other Bhaalspawn were not focused on that much until then.
Here are my random thoughts on the DLCs:
1) I wouldn't mind something quite short gameplay-wise, even mostly cutscene and non-interactive, as long as a worthwhile and meaningful story between the games is there.
2) Flawless transition into the DLCs with the old group of companions would be nice.
3) For the second gap, I'd maybe focus on the events outside the protagonist's reach since the whole plot could be as rich for them as for any other Bhaalspawn out there (or other actors). This approach could work for the first gap as well. You know, to live a part of the plot from someone else's perspective.
4) Also, I'd maybe try to push the limits of how IE games are played, i.e. to go mostly non-combat, exploration and puzzle-style.
Well, that's my rough idea. Please chip in.
Post edited by charmer on
28
Comments
http://forums.gibberlings3.net/index.php?showtopic=15793&st=30
That quotes David Gaider as saying:
David Gaider:
"A Sarevok quest? Yeah, I would have liked to see Sarevok confronted with the idea that not only was he responsible for Tamoko's death (and delve more into that), but Yoshimo's as well (since Yoshimo came to this land looking for his sister after losing contact). Even a small quest to honor their deaths or something would have been cool."
So it seems unlikely.
Ah, well, it's just an idea.
I might be able to post the picture somewhere if people is interested. Keep in mind I can't, for the best of my ability, confirm anything I said, but I can spread this rumored tale as any self-respected tale-teller would.
Likewise, a campaign as Bodhi and Jonaleth (not yet Irenicus) and their history in Suldanessellar before, during and after the ritual that got them banished; this campaign would conclude with a battle against CHARNAME, Imoen, Minsc, Dynaheir, Jahiera and Khalid.
Finally, one where you would play as The Five and see how they eliminated all the Bhaalspawn not detailed in the story that they only talked about before.
These would give far less narrative freedom to the player than the main arc (for obvious reasons), but could still be worthwhile to fill in gaps in the story and possibly provide better motivation for the antagonists. As a bonus, since all of these characters already have portraits/paper dolls/animations already it may be doable with the assets in hand.
Have I totally lost it, or could there be something here?
That's why my idea was for a totally new character with links to Sarevok and Tamoko. It lets the player plot their own course without being held to being only evil. I mean, if you aren't directing the story- if it's a movie, you could do that. But me playing Jon Irenicus, deciding how to torture Imoen and my own CHARNAME? Uh, yeah, that's just not on. I don't want to do or play that. And I don't want to be Sarevok deciding to cheat on the love of my life just because she expresses dismay that I want to take over the throne of the dead God of Murder.
As for the OP, I agree, though I think it would be fun if you were allowed to continue playing BG1 after the death of Sarevok and Irenicus' abduction was a random encounter. Would add an element of unpredictability.
As far as the torture... there's really no need to get into that; better to have an epilogue, probably a conversation between Irenicus and Bodhi after CHARNAME and company are captured. I honestly hadn't even thought of your concern I when came up with my idea. Exactly what happened to poor Khalid and Dynaheir should probably be left unsaid.
I know that many would be reluctant to be 'forced' into doing evil things, but wouldn't filling in some of the blanks in the histories of BG villains help players understand how they became that way? As far as inserting more main story related playtime into the BG saga there probably isn't a richer vein to be mined.
Remember the fat cursed spider woman in one of the forest maps? she ran afoul of Irenicus. That could be a potential thread to tie BG1 and BG2.
In the end, what matters most, is whether the idea sticks or not for development.
Cheers.
5) Add one or more unique items to each of the DLCs that would be always class-specific to the protagonist character and for each class hidden at a different place in the DLC.
6) Integrate the DLCs fully with BGEE to create a true BG trilogy. That way, the DLCs could also be coupled with additional feature patches that would work throughout the game series, thus adding value to the game outside the DLC content.
Back to the point though, there really does need to be some type of inclusion as to what happened in between the two games, especially if, as David Gaider says, Yoshimo IS Tamoko's brother, he's have been, not only responsible for bringing you to brynlaw, but also getting you captured in the first place.
I guess it isn't that big of a deal, but I would definitely pay for the in between parts explained, and be very happy if it's done seemlessly.
I WANT MY BG: CHAIN OF MEMORIES!!!
On that note, I remember seeing someone in BG1 (Centeol i think) who mentioned "Jon Icarus". If that is meant to be Irenicus, then I was always curious as to what involvement (if any) he had around this time. Perhaps a DLC could elaborate on that?
Now, that would be neat and it would make sense too to tie things up like that right towards BG2EE.
Who's with me?