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[Known 7075] Hexxat takes damage from blood pool in Boddhi's lair

ReyemileReyemile Member Posts: 11
edited October 2014 in BGII:EE Bugs (v1.2.2030)
Hexxat currently takes damage from the pool of blood in Boddhi's lair (with the Mace of Disruption). She should be immune to this damage.
Post edited by Gate70 on

Comments

  • hook71hook71 Member, Developer Posts: 582
    This was reported in the bugtracker as issue 7075.
  • I think it's really cool that
    Even after you get UAI for her, Hexxat still refuses to wield the mace. Inconvenient, but AWESOME in terms of making her feel like she is a personality and not just a sprite.
  • SertoriusSertorius Member Posts: 172
    @Cyteen

    Don't suppose you know how she feels about the other anti-undead stuff, like Azuredge, Daystar, Bone Club or Rune Hammer?
  • GemHoundGemHound Member Posts: 801
    Sertorius said:

    @Cyteen

    Don't suppose you know how she feels about the other anti-undead stuff, like Azuredge, Daystar, Bone Club or Rune Hammer?

    @Sertorius everything with bonuses against undead so far she absolutely refuses to pick up and wield.
  • MathsorcererMathsorcerer Member Posts: 3,044
    Her amulet won't let her use those items.

    Incidentally, the blood pool damaging her can be circumvented by updating blpool.bcs to include the following section

    IF
    Clicked([ANYONE])
    General(LastTrigger,UNDEAD)
    Range(LastTrigger,10)
    Global("Pool","AR0801",1)
    THEN
    RESPONSE #100
    DisplayString(Myself,35877) // You enter the blood pool and find a mace at the bottom. The blood makes you feel sick, however.
    GiveItemCreate("BLUN12",LastTrigger,0,0,0) // Mace of Disruption +1
    SetGlobal("Pool","AR0801",2)
    END

    so that the 10 points of damage do not happen. It should probably display a different string, though, because I doubt any amount of blood would make her feel sick.
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