Savegame compatibility
koteko
Member Posts: 179
Would a mod overriding dialogues of existing NPCs break savegame compatibility? As far as I understood, certain data is written to the save file only when you meet certain items/npcs. So if I take a savegame just before I go to the graveyard meeting Bodhi, I should be able to quickly test dialogue additions without problems. I think.
But I was wondering why this happens. All the data of the met NPCs are put into the save file (including the .dlg)? Can't they be overwritten somehow?
Or am I completely wrong? Any info on this would be very useful. Thanks.
But I was wondering why this happens. All the data of the met NPCs are put into the save file (including the .dlg)? Can't they be overwritten somehow?
Or am I completely wrong? Any info on this would be very useful. Thanks.
0
Comments
Edit: let me know if I'm not making sense..