Animation-Only Attacks Make Stealth End Prematurely
Adul
Member Posts: 2,002
A rather annoying bug with backstabbing is how animation-only attacks that cannot hit will often end the character's stealth/invisibility status. E.g. you do not make an attack roll but your stealth still ends, costing you a backstabbing attempt. Please fix this.
Post edited by Dee on
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It then mostly depends on :
- Your initiative
- Your weapon speed factor.
For example, trying to hit before leaving stealth with a dagger is very easy
With a short sword, not too bad.
Doing the same with a +1 long sword gets pretty hard
I'm just saying, if someone were to fix this bug, I wouldn't complain.
Dunno, it always made sense for me.
To reproduce this issue you need:
- A character who has more than one attacks per round (dual wielding fighter/thief works best)
- The same character being able to turn invisible in an instant during combat (shadowdancer stealth or potions of invisibility work for this purpose)
- A bit of time spent experimenting with combat and stealth
What happens is your character starts off his/her round by making an attack. Next, in the middle of the round you turn invisible (by drinking a potion or something) and you continue attacking. If your next attack animation is a faux attack, your invisibility ends and you turn visible again, even though you've only been invisible for a second or less and you made no actual attack attempt (turn on to-hit-roll feedback to notice this). This is a wasted backstab opportunity caused by a glitch in the Infinity Engine.
I know this bug is difficult to reproduce, but believe me, if you're a fighter/thief who uses potions of invisibility it's a major annoyance.
Note that you shouldn't group invisibility and stealth in the same ballpark, they have different mechanics when it comes to disappearing before an attack.