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What's the current story with kit mods?

I tried a mod from song and silence and it's greyed out, so I went looking. I found this thread: http://forums.gibberlings3.net/index.php?showtopic=25785&st=15 , but this is beyond me, I think.

So do they not work, period? Do they need an update to Weidu or BG2EE? Will they work if the individual author of the mod specifically updates it for BG2EE? Can I fix a kit to work?

If it can't be done, I'll live. I'm just hoping to get a sense of the situation.

Comments

  • DarkersunDarkersun Member Posts: 398
    I almost ask the same thing in my thread: http://forum.baldursgate.com/discussion/23668/converting-old-bg2-mods-to-bg-ee-and-bg2-ee#latest

    Still no answer. I'm not sure if its hard or easy, but I didn't see an updated mod that adds new Kits till now.
  • LiamEslerLiamEsler Member Posts: 1,859
    I'm sure more kit mods will be updated as time goes on, but they're more complicated ports than other mods for various reasons.
  • stargazerbstargazerb Member Posts: 57
    Ok, I think that basically answers my question, that the mods need to be updated themselves, and it's not that they can't work at all. Thank you.
  • randyroorandyroo Member Posts: 54
    ah i see, someone with the same problem as me. kinda like confirmation i'm not being completely idiotic.
  • randyroorandyroo Member Posts: 54
    finally got my my kit mod to work... kind of... in game the name showed up as if it were an unkitted sorcerer (this was a sorcerer kit) but it did level up as the kit was supposed too.
    I exported the CLASTEXT.2DA CLSRCREQ.2DA and clascolr.2da to my override added my new entry and near enough copied what the sorcerer had. i think the important file to get the mod to work is CLSRCREQ.2DA
    I didnt know what to put in most of the entries for CLASTEXT.2DA... which i think is the reason my kit showed up as sorcerer instead of the kit name
  • DarkersunDarkersun Member Posts: 398
    What kit have you made. New Sorcerer kit sounds like an interessting thing.
  • randyroorandyroo Member Posts: 54
    sorry it sounded like i made my own kit, but what i meant was that i got a kit mod to work (much less impressive).
    the kit i wanted was the wild sorcerer kit found somewhere here...
    http://forum.baldursgate.com/discussion/15380/bg-ee-mods-and-modding-tutorials-quick-links/p1
    anyways it wouldn't work because the new patch added some more .2da files, as described in the top and 3rd post of this thread...
    http://forum.baldursgate.com/discussion/22972/bg-ee-v1-2-and-custom-kits#latest
    so all i did was apply the kitmod and add a new entry for the kit in the 3 new .2da files which i exported to my override folder.
    i hope that makes sense.^^
    theres also another sorcerer kit in the top link btw. its for eldritch knight.

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