Planning an IWD-style HoF mod for BGEE/BG2EE
Tisamon
Member Posts: 209
So, a very elementary question: is there an easier way to change CRE files in accordance with IWD HoF rules than going over each and every one of the 4600+ CRE entries manually? E. g.: according to HoF rules, the creatures have their base hp x 3 + 80. Do I have to change each monster manually, or...?
PS: Yes, there are obvious exceptions to the rule (joinable NPCs). But I'm interested in the global method, if existant.
PS: Yes, there are obvious exceptions to the rule (joinable NPCs). But I'm interested in the global method, if existant.
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COPY_EXISTING_REGEXP ".*\.cre" override WRITE_SHORT 0x24 (THIS*3 + 80) WRITE_SHORT 0x26 (THIS*3 + 80) BUT_ONLY