can't help but metagame. "abusing" game mechanics
tyrannical
Member Posts: 19
I will often "lure" single enemies out of groups and kill them one by one. Or in some cases I will pop into a spell casters field of view then pop back out as they cast spells on me in tell they run out of spells to cast. character dies? just reload.
Every game i have played in the past has taught me to do these things but i cant help but feel that maybe im missing the point. Does anyone else to this? should i try to "roleplay" more
Every game i have played in the past has taught me to do these things but i cant help but feel that maybe im missing the point. Does anyone else to this? should i try to "roleplay" more
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I take the example of the Syrine. If you simply walk up to her in the wild (and she isn't acting threatening) and have the party leader (quite often Charname) talk to her, that ends the game. If you simply ignore her, why? She might need help, or have some information, or might simply look like a cute chick out in the wild. I'd bet that even those hard core 'Role players' make some concession here and meta-game a tiny bit.
Someday we may figure out how to bring the imagination directly to the silicon, but now is not that time. I like Baldurs Gate and it's predecessors, even when the mechanics exploit themselves. To be fair, I like the medium, limitations included.
I find that this makes the game a lot more interesting, less meta-gamey and more fair towards the computer. Perhaps you'd like it, too.
1. Only pre-buff or scout or lay traps, etc, when that makes sense. If an encounter is supposed to be a surprise, I rp it accordingly (e.g. fight in the inn in Waukeens Promenade). If I'm adventuring through a dungeon, yeah, probably makes sense to have some protections up (e.g. Shadow Dragon, you have plenty of reason to know it's there).
2. No resting in dungeons unless the "plot" allows time for it (e.g. no resting in Irenicus' dungeon, Cambion's planar prison, etc) and there's somewhere safe to rest or it makes sense to be able to retreat given plot.
I feel these two rules, plus avoidance of super obvious cheese exploits, give the game a totally new feel and let you really get into the adventuring spirit. But that's just me, and I've played the game so many times I know what to expect everywhere and can make RP decisions accordingly.