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The Black Pits 2 auto-pause issue

After the intro cutscene for each arena battle is done, auto-pause does not initiate at the start of the fight even if it's set in your options menu (on "enemy sighted"). This is fairly annoying for obvious reasons.

Of course, it's also fairly annoying that every single time you want to replay the fight (because you lost or reloaded) you have to watch a 2 minute unskippable cutscene, but hey, I guess that's not a bug so much as it is a design failing.

Comments

  • MungriMungri Member Posts: 1,645
    Because you havnt sighted the enemy yet, they start far out of your characters sighted range.
  • seasea Member Posts: 65
    Mungri said:

    Because you havnt sighted the enemy yet, they start far out of your characters sighted range.

    But the game doesn't seem to auto-pause once they do get closer.

  • MungriMungri Member Posts: 1,645
    Correct, I was wrong.

    The game wont autopause at all no matter how close they get.
  • AlexTAlexT Member Posts: 760
    edited November 2013
    This is a known issue and it's unfortunately something that we cannot fix so easily due to the way the Black Pits 2 arena battles are coded.

    However, you can go to Options -> Gameplay -> Assign Keys -> Miscellaneous and assign a key to Hard Pause. Let's use the N key for the sake of an example. If you do that, pressing the N key will only pause the game and not unpause it. This means that rapidly pressing N near the end of a cutscene will ensure that the game is paused as soon the regular gameplay starts.
  • AlexTAlexT Member Posts: 760
    Here's an image showing the key binding screen:
  • JidokwonJidokwon Member Posts: 405
    Pressing the spacebar also works.
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