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Anyone played the dragon desciple?

bman86bman86 Member Posts: 115
Does their appearance change with level ups? I always liked that about NWN, where the dragon desciple ended up growing wings

Comments

  • MungriMungri Member Posts: 1,645
    The con bonuses translate badly to this game because mages con bonuses to HP are capped at 16 con. The AC bonus and breath weapon are nice though.
  • AyiekieAyiekie Member Posts: 975
    Yeah, the d6 HD is nice, but swapping the con bonuses for strength bonuses and a slightly expanded weapon selection would've made it a more interesting class. The breath weapon is nice but hard to work into regular gameplay given its huge, party-damaging cone and once-per-day status.

    I'm still enjoying playing mine, though. Sorcerers are so potent that even with one less spell per day, you are certainly not going to feel underpowered.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013
    I have a lawful evil Dragon Disciple that I beat BGEE with. But no they won't gain wings.
  • bman86bman86 Member Posts: 115
    I might have to play as a sorcerer in a ToB playthrough by the sounds of it ;)
  • nanonano Member Posts: 1,632
    I played Dragon Disciple for BGEE and liked it. They still have roughly the same number of spells as a vanilla/dual classed mage so the downside is not as crippling as it sounds.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2013
    Good thing about them is their breath attack. Its good for finishing off enemies since it bypasses magic resistance and can be cast quickly.
  • ThrasymachusThrasymachus Member Posts: 903
    I played a dragon disciple all the way through BGEE and enjoyed it well enough. I started BG2EE with the character, but decided that I preferred my avenger PC (who is about 50% through BGEE), and so went back to that game.

    I prefer the dragon disciple over the sorcerer, as I think it's more flavourful. Ultimately, though, I just think that I much prefer mages.
  • ThrasymachusThrasymachus Member Posts: 903
    Mungri said:

    The con bonuses translate badly to this game because mages con bonuses to HP are capped at 16 con. The AC bonus and breath weapon are nice though.

    Well, your PC can get a 20 CON with a dragon disciple in BGEE (start with 18 + tome + DD level bonus). Once your PC has 20 CON, she/he will regenerate hit points automatically (albeit very slowly). So if you're wounded and travel from one area to another, you'll be fully healed. It's a minor benefit, but not negligible IMO.
  • AyiekieAyiekie Member Posts: 975
    Also means you can think long-term and put points elsewhere, taking only a 13-14 con (assuming you give charname the tome and how fast you want full HP benefits). It's still not really as flavoursome and interesting as Str bonuses would be, I think (although no matter what, from a strictly mechanical perspective the sorcerer was probably always going to be "better").
  • mjsmjs Member Posts: 742
    i've done a black pits run with a DD focussing on melee and de/buffs. haste, slow and ghoul touch is just awesome.

    i'm thinking of modding the DD for bg/2ee playthrough replacing the con bonuses for strength bonuses and giving them a rogue's thaco progression table
  • XerxesVXerxesV Member Posts: 187
    edited November 2013
    I played 6 dragon disciples through the first black pits. It was way overpowered so I went through the pits really fast. Some battles were tricky, but the hardest was the warriors of Thay. Those guys were wiping me out. So I just started the fight with all 6 using the breath attack at once. It freaking destroyed those Thayan bastards.

    Breath weapons worked great on the invisible rogues too.

    The giant was too easy though. 6 Dragon Disciples casting every ice spell and magic missiles. He didn't even touch my party.
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