Yeah, the d6 HD is nice, but swapping the con bonuses for strength bonuses and a slightly expanded weapon selection would've made it a more interesting class. The breath weapon is nice but hard to work into regular gameplay given its huge, party-damaging cone and once-per-day status.
I'm still enjoying playing mine, though. Sorcerers are so potent that even with one less spell per day, you are certainly not going to feel underpowered.
I played Dragon Disciple for BGEE and liked it. They still have roughly the same number of spells as a vanilla/dual classed mage so the downside is not as crippling as it sounds.
I played a dragon disciple all the way through BGEE and enjoyed it well enough. I started BG2EE with the character, but decided that I preferred my avenger PC (who is about 50% through BGEE), and so went back to that game.
I prefer the dragon disciple over the sorcerer, as I think it's more flavourful. Ultimately, though, I just think that I much prefer mages.
The con bonuses translate badly to this game because mages con bonuses to HP are capped at 16 con. The AC bonus and breath weapon are nice though.
Well, your PC can get a 20 CON with a dragon disciple in BGEE (start with 18 + tome + DD level bonus). Once your PC has 20 CON, she/he will regenerate hit points automatically (albeit very slowly). So if you're wounded and travel from one area to another, you'll be fully healed. It's a minor benefit, but not negligible IMO.
Also means you can think long-term and put points elsewhere, taking only a 13-14 con (assuming you give charname the tome and how fast you want full HP benefits). It's still not really as flavoursome and interesting as Str bonuses would be, I think (although no matter what, from a strictly mechanical perspective the sorcerer was probably always going to be "better").
I played 6 dragon disciples through the first black pits. It was way overpowered so I went through the pits really fast. Some battles were tricky, but the hardest was the warriors of Thay. Those guys were wiping me out. So I just started the fight with all 6 using the breath attack at once. It freaking destroyed those Thayan bastards.
Breath weapons worked great on the invisible rogues too.
The giant was too easy though. 6 Dragon Disciples casting every ice spell and magic missiles. He didn't even touch my party.
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I'm still enjoying playing mine, though. Sorcerers are so potent that even with one less spell per day, you are certainly not going to feel underpowered.
I prefer the dragon disciple over the sorcerer, as I think it's more flavourful. Ultimately, though, I just think that I much prefer mages.
i'm thinking of modding the DD for bg/2ee playthrough replacing the con bonuses for strength bonuses and giving them a rogue's thaco progression table
Breath weapons worked great on the invisible rogues too.
The giant was too easy though. 6 Dragon Disciples casting every ice spell and magic missiles. He didn't even touch my party.