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[BGEE/BG2EE] Missile Weapon Damage Bonus + Darts/Thrown daggers

Papy_SilkPapy_Silk Member Posts: 44
edited November 2013 in BGII:EE Bugs (v1.2.2030)
The effect "Missile Weapon Damage Bonus" doesn't work on Darts and thrown daggers.

The effect IS displayed in the damage recap but doesn't count in the damage calculation and is not applied.

As you can see in the above examples :
=> 1D4 +4 => 1-4 (should be 5-8)
=> 1D3 +1 +4 +4 => 6-8 (should be 10-12)

(Works fine for crossbow and most likely for bow and slings.)

I also added the CLA#FALL.ITM for you to test.

NOTE: screenshot are taken from a modded game. Missile Weapon Damage is not used currently in any file of the game. (which might explain why this bug was never detected or corrected)
Post edited by Papy_Silk on

Comments

  • EmptinessEmptiness Member Posts: 238
    edited November 2013
    (Comment no longer applies.)
    Post edited by Emptiness on
  • Papy_SilkPapy_Silk Member Posts: 44
    edited November 2013
    I edited the screenshot.
    I didn't think spoiling my WIP mod was a terrible thing - except I forgot it was also spoiling the game itself. I'm so clever. ._.
  • EmptinessEmptiness Member Posts: 238
    :)
  • Papy_SilkPapy_Silk Member Posts: 44
    I just run some tests and the results are strange.

    With a 1D3 dart cast by a warrior/thief with no bonus, it should deal 1 to 3 damage.
    Damage done: 1 (4), 2 (14), 3 (12) [average: 2.27 expected: 2]

    Now if I add missile adjustement +2, here's the rolls :
    Damage done : 1 (0), 2 (0), 3 (20), 4 (10) [average: 3.33 expected: 4]

    There IS a difference, though I don't get what difference it is. Let's try all this again with a bow. Ah, well, bow should work... It says "1D6"
    Damage done: 1 (6), 2 (7), 3 (14), 4 (10), 5 (8), 6 (0) [average: 2.93 expected: 3.5]

    No 6 in 50 rolls ? unlikely... Well, let's try again with +2 adjustement
    Damage done: 1 (0), 2 (0), 3 (7), 4 (4), 5 (6), 6 (9) [average: 4.19 expected: 5.5]


    Now I'm mmm... Lost ! :D

    Observations :
    - the basic Arrow is doing 1D5 damage, not 1D6, and I have no idea why. In Near Infinity it is coded as 1D6.
    - missile damage +2 augment the max roll by 1, the min roll by 2. This should make a 1.5 damage increase, but in my test it's more like ~1 or 1.2 and I have no idea why.

    Conclusion : I have no idea how this work, the only thing I'm sure is that the tooltip is not consistent and that's likely because of the darts having no ammo.

    Overall, I feel that there is serious problems with the way the damage are calculated...


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