Whining about mind flayer (Spoiler)
rizar123
Member Posts: 30
I did the second tomb quest for Hexxat last night... and the first room was so hard for me. God I hate those Mind flayer and umber hulk combo. I was happy to see those monk kill them until they attack me for no apparent reason. So, I closed the door, and waited. Open the door, cast some cloud, close the door... oh yeah... magic resist. But at least the Umber Hulk was death. Save, open the door... reload... open the door... reload... curse the world... open the door and few critical hit later I won. OMG! that was so hard.
Yeah I know I could trap/sleep, trap/sleep, trap/sleep. But I try to RP it a bit and I don't like abusing the traps. Now I'm ready for the Mind Flayer lair in underdark??? Hell no =P
Sorry for the whining, but I feel better now... The tomb was very cool, I like the hard combat and all that stuff... but I hate Mind Flayer and Umber Hulk together!!!
Yeah I know I could trap/sleep, trap/sleep, trap/sleep. But I try to RP it a bit and I don't like abusing the traps. Now I'm ready for the Mind Flayer lair in underdark??? Hell no =P
Sorry for the whining, but I feel better now... The tomb was very cool, I like the hard combat and all that stuff... but I hate Mind Flayer and Umber Hulk together!!!
0
Comments
Not sure what your party is, but the fifth-level priest spell Chaotic Commands is amazing in these fights. Toss them on your frontliners, and all you'll have to worry about is the Mind Flayers' intelligence-drain melee attack. And, depending on how you've built Hexxat, she can one-shot the Flayers with backstabs.
Summons are also good.
Usually, once in underdark I use the 2 magical +5 Swords spell (morsomething sword) and close the door, once everything is death I loot. But it's not very fair... well... as if Mindflayer was fair!
thanks again!