DLTCEP area tileset extraction problem
prophet1
Member Posts: 172
Not sure if it's a bug or I'm doing something wrong, but I can't get DLTCEP to correctly extract area bitmaps when doing "Save Tileset As..." for EE tilesets. Resulting bitmaps each time have glitches in the form of "splits" - vertical and horizontal lines along tile borders. See attached screenshots below from BG2EE areas AR1401 and AR1402.
First noticed the problem with v7.6a of DLTCEP, today saw this on the changelog for v7.6g:
v7.6g
- fixed extracting tileset into bmp
and instantly upgraded hoping the problem is addressed. But it's still there even with this new version. Attached area images were extracted with 7.6g.
I really need area bitmap extraction to work on a custom area, any idea what this is and how to fix it? @Avenger_teambg?
First noticed the problem with v7.6a of DLTCEP, today saw this on the changelog for v7.6g:
v7.6g
- fixed extracting tileset into bmp
and instantly upgraded hoping the problem is addressed. But it's still there even with this new version. Attached area images were extracted with 7.6g.
I really need area bitmap extraction to work on a custom area, any idea what this is and how to fix it? @Avenger_teambg?
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@Avenger_teambg I see, thanks for clarifying. Hopefully someday we'll be able to extract new areas as well (without having to fix them up in PS after, I mean), but I understand if it has to wait because of other outstanding critical issues.
https://github.com/Argent77/NearInfinity/releases