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AI Scripts overriding player commands

MyrmuzduurMyrmuzduur Member Posts: 7
edited November 2013 in BGII:EE Bugs (v1.2.2030)
So when I have the AI activated and am for example in melee and one of my fighters gets badly injured.... I will click on the quickslot potion I have equipped on my character.

However, this does not work.

The potion will appear over his portrait for a second, but then my command will be overrridden by the script and he will continue attacking. This affects everything: attacks, thief abilities, spells, items, abilities.
Even a command to move to a certain place gets overridden!

This is potentially game-breaking as it prevents the use of scripts in any sort of complicated battle.

In the original, player-given commands overrided script commands. Why is this not the case anymore?
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