[Request] All Strongholds Mod
Valendale
Member Posts: 34
http://www.gibberlings3.net/bg2tweaks/index.php
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It turns out that I just needed to re-install the game before it would work. Not sure why.
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It turns out that I just needed to re-install the game before it would work. Not sure why.
Post edited by Valendale on
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Now I haven't gotten far enough in the game to get asked to take a stronghold but it does prompt it in installation for BG2 EE
The differences between BGTuTu/BG1 and BGEE are about 100 orders of magnitude greater than the difference between BG2 and BG2EE. Many, many mods will work 'out of the box' from BG2 to BG2EE (with certain major exceptions, like kits).
You are probably putting it in the wrong directory. The correct one has CHITIN.key
Oh, and... The phrase "100 orders of magnitude greater" bugs me. Orders of magnitude is a big unit to measure with. If for example the difference between BG2 and BG2EE was 10 line of code, the difference between BG1 and BGEE would need to be... 10^100 (googol) lines of code. 20 orders of magnitude more than amount of atoms in the observable universe.
So do I have to move or copy some other files or something?
anyone know if they added a monk stronghold in EE?
When I install a cleric stronghold from this mod, it will gives me a temple accordingly, which alignment I have?
I mean like: Good = Lathander, Neutral = Helm, Evil = Talos.
You can still play them, but they would make more sense roleplaying-wise, ie Minsc the ranger of Imnesvale, Neera's Planar Sphere, Anomen joining the Radiant Heart, Aerie working for the Lathander temple, etc...
Except I feel like putting Korgan in charge of Nalia's keep would be a super dick move.
"Aye, now this be more like it! The first t' disobey me orders gets an axe in their skull."
Though I think it broke the quests later, the game orders you to do your thing until you are strong enough to become the archdruid, and I already am.