NPC Scripts for Party
Delvon
Member Posts: 77
It's me again. Dreadful.
I've been completely enthralled by the wait to get BG:EE, and have been browsing through places for information that I might have missed over the course of multiple play-throughs, and stumbled upon something I never really noticed, let alone used; AI Scripts for my own party.
Now to prep me, is there any real reason to use these? I tend to find pretty good ways to maneuver my party, but something that this could help me with, would be mages. I have a horrible tendency to completely forget about offensive spells (both Cleric and Mage) that could make life a lot easier for me. Let alone any buffs and the like that might be to my benefit.
So, in short, are there any good vanilla scripts in the game (probably ToB stuff, as those will transfer most likely) for mages and clerics that would be worthwhile to use? Or should I just go ahead and get some player made ones instead? If the latter, which ones should I look into? Compatibility could be bad, but we'll see about that after release.
I've been completely enthralled by the wait to get BG:EE, and have been browsing through places for information that I might have missed over the course of multiple play-throughs, and stumbled upon something I never really noticed, let alone used; AI Scripts for my own party.
Now to prep me, is there any real reason to use these? I tend to find pretty good ways to maneuver my party, but something that this could help me with, would be mages. I have a horrible tendency to completely forget about offensive spells (both Cleric and Mage) that could make life a lot easier for me. Let alone any buffs and the like that might be to my benefit.
So, in short, are there any good vanilla scripts in the game (probably ToB stuff, as those will transfer most likely) for mages and clerics that would be worthwhile to use? Or should I just go ahead and get some player made ones instead? If the latter, which ones should I look into? Compatibility could be bad, but we'll see about that after release.
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Comments
- http://www.shsforums.net/forum/279-yovaneths-scripts/
- http://www.shsforums.net/topic/54552-xparty-14-release/
No idea how they will work with EE, maybe the BG2 ones will be more compatible.
In answer to your question: Standard attack is useful for simple frontliners. Does what it ways on the tin. Hit the nearest thing until it dies.
The rogue, cleric and mage scripts are more variable. You lose the ability to save spells for when you need them and can't specify when/how to use the other ones. It's nowhere near as dependable as manually ordering NPCs.
Guess that makes sense. Having them shoot all the spells I want in the order I prefer them is unlikely without me doing so directly, so your words of caution are well placed. If they DO end up getting a script editor, then it would make things far easier on this end. Thanks @Corvino