Pathfinding BG2 vs. BG1
HexWrench
Member Posts: 11
Is it just me or is the pathfinding of the party members in BG2 worse than in BG1? If my party should go to a certain place, often 4 go the straight way and 2 others use a completely different way. Also, while they are walking and I just want to change the position (e.g. move the formation), some stop using the straigt way and walk an other way. This is so disturbing, I always have to watch out that some won't run into some enemies.
Any other persons here who have the same problem?
Any other persons here who have the same problem?
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Comments
Just a thought.
It is pretty annoying that this couldn't be remedied in the EEs.
I enjoy the game a great deal, don't get me wrong, but this particular aspect simply sucks. No other way to put it.
'Program Options', 'Path Search Nodes', '400000'
An oversight hopefully gets patched in future.
I actually remember having this problem way back when, and resorted to removing the drow illusion entirely. This is after like 2 new computers, so I can't be the only one who notices it...
For example, I wanted to gather my party in front of the tanner shop in the bridge district, and at least one party member tried the long way using the stairs behind the shop.
But as far as I remember, in BG2 vanilla it wasn't better than that.
'Game Options', 'Enhanced Path Finding', '1',
Here is the french description of this feature and the google trad below (sorry, i'm bad in english !)
"Cette option permet de forcer l'ordinateur à constamment recalculer le chemin emprunté par les personnages. Mais si cela peut les aider à toujours prendre la meilleure route, cela peut également nuire aux performances sur des machines peu puissantes."
"This option will force the computer to constantly recalculate the route taken by the characters. But if it can help them to always take the best route, this can also affect performance on less powerful machines."
in the first game, a lot of time was spent in the wilderness, or in places where chars couldn't possibly bump into each other, and very little in dungeons... and it was oftentimes very painful going into said dungeons.
BG2 however is narrow corridor after narrow corridor, intermixed with dungeons where you can barely see where you're going... hell, even the wilderness areas tend to have narrow corridors.
and that just makes pathfinding go tits up in BG2 compared to BG1.
Pathfinding was always the pits. Cries of "You dumb m'er f'er what the hell are you doing over *there*!?!" were often overheard in my house during my time with original recipe BGII.
On the other hand, if you have a couple of party members get stuck bumping into one another and an object like a table, or a wall, it looks like they're humping. I find that this is always good for a laugh.