The Impaler: Typo (not too important)
It's funny, though.
In the description of the spear: "The Impaler", it describes that it is supposed to be a +3 spear. In the damage portion of the description, it says that the spear does 1d6+13. Mechanically it behaves like a +3 spear. Clearly the descriptions are handwritten.
The item code for "The Impaler" is: SPER08 (I don't know if this helps the developers, but... I'll provide it hoping make their lives a bit easier)
In the description of the spear: "The Impaler", it describes that it is supposed to be a +3 spear. In the damage portion of the description, it says that the spear does 1d6+13. Mechanically it behaves like a +3 spear. Clearly the descriptions are handwritten.
The item code for "The Impaler" is: SPER08 (I don't know if this helps the developers, but... I'll provide it hoping make their lives a bit easier)
Post edited by Illydth on
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edit: also @Illydth, maybe i'm supposed to alert you, dunno
With all due respect, 'special ability bonus of 10 piercing damage' alongside standard 1d6+3 is not the same as 1d6+13
Some pertaining facts:
a) the original description was 1d6+3, 10 bonus piercing; this has been altered
b) the weapon currently works the same as ever
Thus i affirm the @OcculusX 's bug report of an erroneous item description:
I. EXPECTED BEHAVIOR': as per item function and consistently with other weapons' descriptions, the Impaler's description properly distinguishes between:
1) main damage: this is damage dice (1d6) + enhancement bonus (3)
*** this component is always affected by multipliers (which are crits and backstabs) ***
2) special ability: in this case, this is just more piercing damage (10)
*** this component is never multiplied and just gets added on top *** (just like foa's elemental damage)
II. CURRENT BEHAVIOR': contrary to the current (and perennial) item function, the description presents the item as an absolutely brutal weapon (1d6+13), almost on par with the staff of the ram - one that can deal a minimum of 2x(1+13) = 28 dmg on critical hit, when in reality it can only do a minimum of 2x(1+3)+10 =18 dmg
...also, the reason for there being a separate amount of damage which always appears in the combat log is now completely incomprehensible.
Alternatively, a different. "reverse" bug report can be made:
I. EXPECTED BEHAVIOR'': as per current item description, the impaler has a +13 enhancement bonus
*** this means that min damage it can do on crit is 2x(1+13) = 28 ***
II. CURRENT BEHAVIOR'': contrary to the current item description, the impaler "seems to have" a +3 enhancement bonus and +10 special ability damage bonus, and doesn't dish out nearly as much damage as advertised
In any case, it's not such a minor bug imho. It's annoying to me as a long time player that such an unnecessary alteration has been made, the original game had it right!
And this is working as intended, we don't want a Spear+3 to deal so much damage, don't we? And also you can't backstab with it.
EDIT: oh, it was changed for the EE, well, hope they change it back.
also, somebody should seriously address this, it takes a second and it's a really annoying bug (the discrepancy between the item description, the combat log and the damage displayed in the character screens)
Damage: 1d6+3, +10 piercing damage
Damage type: Piercing