Should Black Pits have been more in Baldur's Gate 2-style?
Tenrecc
Member Posts: 265
So, I havn't had time to play the real adventure yet, but I did have a blast fighting through the black pits 2 which I feel is an extremely welcome addition to the game (I always enjoyed the arena-style combats in the game, however small they were), but there is one thing that kept on annoying me and I was wondering if any of you felt the same.
The combat didn't feel very... Baldur's Gate 2-ish.
There are mainly two things that gave me this feeling - the first being the lack of possible preparation. In every fight except the last (which by the way was a weird change of phase), you can't prepare yourself for what's coming, which is directly contradictory to how you enter fights in the real game.
Now, I can understand that would be to "even the fights out," and make it "more arena combat-ish" except that a lot of opponents starts out with contingencied spells, which makes no sense. If it was purely for the difficulty, why not raise it and let us play the fights BG2 style? This way, soloing a fighter/mage for example, is made almost impossible in the earlier stages since there's simply not enough time to get your defenses up. I really see no reason why this was made, either for gameplay or role playing purposes.
The second thing is the lack of BG2 end-game items. Some of the items have pretty powerful combinations built around them, such as the Robe of Vecna and Amulet of Power, or Staff of the Ram for backstabbing, or Staff of the Magi for insta-cloak... Yes, some ridiculously powerful, but still it's what we are used to and how the combat were usually played out. I was expecting to be able to purchase these items later on, but was pretty disappointed when there were almost no +5 weapons.
So... am I just an old stick-in-the-mud for disliking this revamped combat system, or are there others who would also rather have been able to make use of their years of culumated skills in order to take on new and ever so hard challenges?
The combat didn't feel very... Baldur's Gate 2-ish.
There are mainly two things that gave me this feeling - the first being the lack of possible preparation. In every fight except the last (which by the way was a weird change of phase), you can't prepare yourself for what's coming, which is directly contradictory to how you enter fights in the real game.
Now, I can understand that would be to "even the fights out," and make it "more arena combat-ish" except that a lot of opponents starts out with contingencied spells, which makes no sense. If it was purely for the difficulty, why not raise it and let us play the fights BG2 style? This way, soloing a fighter/mage for example, is made almost impossible in the earlier stages since there's simply not enough time to get your defenses up. I really see no reason why this was made, either for gameplay or role playing purposes.
The second thing is the lack of BG2 end-game items. Some of the items have pretty powerful combinations built around them, such as the Robe of Vecna and Amulet of Power, or Staff of the Ram for backstabbing, or Staff of the Magi for insta-cloak... Yes, some ridiculously powerful, but still it's what we are used to and how the combat were usually played out. I was expecting to be able to purchase these items later on, but was pretty disappointed when there were almost no +5 weapons.
So... am I just an old stick-in-the-mud for disliking this revamped combat system, or are there others who would also rather have been able to make use of their years of culumated skills in order to take on new and ever so hard challenges?
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