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[Known 7354] Melf's Minute Meteors and dual wielding

enqenqenqenq Member Posts: 499
edited September 2014 in BGII:EE Bugs (v1.2.2030)
(couldn't find it on a search)

My swashymage is dual wielding, but also often throwing MMM's at evildoers. These two styles don't seem to like each other.

The easy one: Sometimes one of my weapons appears in my hand when I'm throwing meteors. Purely visual bug - I keep throwing meteors.

The tough one: When I run out of meteors, my offhand does not appear (both visually and in my stats) to be equipped. Unsure about impact. I'm sporting Belm and Rashad's Talon. When I had Belm in offhand, and the MMM's ran out, my stated APR became 2, and remained 2 until I re-equipped Belm. When I however had Belm in the main hand, my APR said 3 when my hands stopped being fiery.

Also, while we're here anyway, it's annoying I can't change my weapon setup while MMM is active :P
Post edited by Gate70 on

Comments

  • SmilgeSmilge Member Posts: 104
    In the original game there was a pretty big exploit in that characters would attack with the offhand when using melf's meteors, even at range. To fix this they disabled the offhand, and it seems it's a little buggy in reactivating when the meteors expire. But it's still preferable to the alternative. They might be able to patch it, but I'd guess it's not an easy fix so it might not happen very soon.

    Changing weapons around with a magical weapon equipped may not be possible without an overhaul of how weapons and attacks work, so I think you'll just have to live with that one :(
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