Portrait Resolution inconsistency
Bercon
Member Posts: 485
So, with BG:EE 1.2 and BG2:EE, the engine only uses the largest custom portrait for the characters displayed on the right. But for some reason it doesn't do this for in-game portraits. So all your NPCs are still using low resolution versions while your main character with custom portrait is using high resolution version. This creates a bit of a inconsistency between the portraits.
Can we expect that this will get addressed at some point?
Can we expect that this will get addressed at some point?
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Comments
Or at least sticky this so everyone can do it!
You can especially notice the difference if you set your protagonist to use the larger Imoen portrait after she joins your party. Your protagonist will be sharp and clear, and Imoen will be soft and blurry by comparison.
I created a directory called override in C:\Program Files (x86)\BeamDog\Games\00783, and I have placed several updated portraits in that directory such as ViconiaL.bmp, and DornL.bmp. But when I relaunch the game (as in I completely exit BG2EE and relaunch) I'm still seeing the standard, lower resolution portraits for these party members.
Is there anything else I need to do to get this to work?
Is this the directory you are referring to when you say "documents BG folder"?
@Bercon Not sure what you mean by "upgrade" the small version. Your earlier post seemed to indicate renaming was all that was necessary. Not clear on the upgrading part.
Will hope that Beamdog will patch this soon, as the inconsistency is quite bothersome.
Viconia's portrait in that is NVicon. So you need NViconL NViconM and NViconS.
Is there a list somewhere that tells what the file names for portrait files are?
Or more specifically, anyone able to share what the file names are for Dorn, and Edwin?
http://portraits.chosenofmystra.net/npc_portrait_change.html
Does this mean i only need the L picture? cause right now when i override a custom portrait i put in 3 versions of the picture 210x330, 169x266, 54x84