Proposed kit...balanced?
Greener
Member Posts: 430
in BG:EE Mods
A hybrid of thieves
Advantages:
1st Level
+2 Movement
Evasion: Evasion gives a -4 bonus to AC and -2 to all saving throws. The effect last for 3 rounds
Set snare
Hide in plain site
2nd Level
Poison weapon
3rd Level
Shadowstep: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The Rogue cannot attack or cast spells while in the Shadow Plane.
4th Level
-1 Attack speed factor
5th Level
+1 Movement
7th Level
Set snare
8th Level
-1 Attack speed factor
9th Level
+1 Movement
10th Level
Greater evasion: Greater evasion decreases AC by 6 and adds 3 to all saving throws. In addition, Greater Evasion allows the rogue to move so quickly that his movement rate is increased by 2 and normal missiles have no chance of striking him. Greater Evasion lasts for 5 rounds
13th Level
Set snare
Disadvantages:
Regular thieves backstab table
15 points in thieving abilities per level
Any alignment except Lawful Good
Advantages:
1st Level
+2 Movement
Evasion: Evasion gives a -4 bonus to AC and -2 to all saving throws. The effect last for 3 rounds
Set snare
Hide in plain site
2nd Level
Poison weapon
3rd Level
Shadowstep: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The Rogue cannot attack or cast spells while in the Shadow Plane.
4th Level
-1 Attack speed factor
5th Level
+1 Movement
7th Level
Set snare
8th Level
-1 Attack speed factor
9th Level
+1 Movement
10th Level
Greater evasion: Greater evasion decreases AC by 6 and adds 3 to all saving throws. In addition, Greater Evasion allows the rogue to move so quickly that his movement rate is increased by 2 and normal missiles have no chance of striking him. Greater Evasion lasts for 5 rounds
13th Level
Set snare
Disadvantages:
Regular thieves backstab table
15 points in thieving abilities per level
Any alignment except Lawful Good
2
Comments
My goal was to create something that was different yet balanced compared to the other kits in the game, thus I was looking for independent feedback from the community
Perhaps one day, once it's refined I may even post as a mod?
I find it hard to play a thief. I always wanted the stronghold but I always found them underpowered and/or a hassle to play.
I might try a Shadowdancer, but if you make this I'd play it
Flavor is good, but the disadvantages are not bad enough to make it balanced, IMHO. Some ideas for disadvantages: -no ranged weapon allowed -no armor allowed (or only light leather) - uses mage THAC0 table (this kit is so busy studying both shadowdancing and poisons that his combat abilities suck) -can not detect illusions
Shadowdance (= SD) - You Kit (Hybrid of Thiefs = HoT)
Both have
- Hips (Hide in plain site)
- Shadowstep (HoT has only 1 use ?)
Advantage
- Better Backstep
- Posion
- Evasion + Greater Evasion
- Set Snare
- Movment ++
- Attackspeed +
Disadvantage
- 5 less points per level
- less Shadowsteps
- no slippery mind
Assassin - HoT
Both have
- only 15 points
- Poison (HoT has only 1 use ?)
- Snare (HoT has only 2 uses ?)
Advantage
- Hips
- Evasion
- Movment ++
- Attackspeed +
Disadvantage
- no Damage and Hit Bonus
- less snares
For me it looks like the HoT has more advantages compared to the oder Thiefs.
But my personal point is that Thief could need a buff an some more active abilitys anyway.
Not that they underpowered, I just like to have more abilitys options.
Things like only once per day is not my style.
However, thieves in general are UNDERpowered in this game in my opinion
The THAC0 reduction though would kill the class.
Then again, I feel like Bhaalspawn should be naturally more powerful than any NPC
Yeah, I missed the whole Evasion not being nerfed. For some reason I thought he wrote only for 3 rounds for greater evasion (not that that is not also incredibly overpowered)
But on the other hand... why is the spawn of Bhaal not much, much, much stronger than say, Edwin or Keldorn?
A little bit of insight into my thought process...
The evasion and greater evasion HLA are once per day abilities and are only for a short period of time 3 and 5 rounds respectively. From my own experiences and reviewing several forums the general consensus is that as HLAs, they are rather weak and ineffective when compared to "Use any item", "Greater Whirlwind Attack" or "Critical Attack" so I opted to bring them into mainstream use.
I was unaware that one or both was nerfed?
Perhaps adjusting the backstab modifier of the kit to that of a Stalker?
May backstab at a reduced progression rate than thieves (level 1-8 = x2, 9-16 = x3, 17+ = x4)
With regards to the other comments I attempted to combine varying facets from multiple kits. That being said, most of the abilities gained are single use per day only when compared to their original kits.
For example the Assassin may coat weapon in poison once per day for every 4 levels of experience. Backstab multiplier caps at x7 instead of x5. While the Shadowdancer can cast Shadowstep once per day for every 3 levels of experience
Regardless, thank you for the conversation and please keep the comments coming
Cheers,
a.