Need some help in BG1
SirJackLHoward
Member Posts: 4
Howto play a dagger-spell-melee mage(wielding daggers and touch spells in frontier line)? Should I dual class or multi-class?
How to deal with low THAC0?
Also, about backstabbing, will I get benefits from using a dagger or shortsword in BG1?
where can I buy Priest spells? In temples?
One more left, will NPCs in my party disapper afterward if I ask them to leave? Or if i say NO to them when they offer joining?
How to deal with low THAC0?
Also, about backstabbing, will I get benefits from using a dagger or shortsword in BG1?
where can I buy Priest spells? In temples?
One more left, will NPCs in my party disapper afterward if I ask them to leave? Or if i say NO to them when they offer joining?
0
Comments
1) Sounds like u want a mage that can fight well close up. I'm not a veteran in this game so there might be better alternatives, but the obvious answer is Multi-class Fighter/Mage. A few things to mention though:
a) You cannot wear armour and cast spells at the same time. This limits the effectiveness F/M until he/she gets protection spells that remove the need for physical armour. I used a F/M for my BG EE playthrough, and he basically fought as an inferior warrior/archer for most of the game.
b) That said, magic becomes very powerful towards the end of BG 1 and dominates battles in BG 2. F/M becomes incredibly powerful as a 'self-buff and charge in' warrior, and easily one of the tankiest characters in the game. It's also relatively easy for a beginner to manage in my opinion.
c) Touch spells are not good. And nor are daggers. There are simply better weapons for a warrior and touch spells don't tend to do much against tough enemies, and against weaker ones, u don't need a spell to kill it when u can just run it through with a sword.
d) If you REALLY wanna use a mage with a dagger. Perhaps consider Thief/Mage. It won't be as much of a powerhouse as Fighter/Mage, but at least u can try to backstab enemies with a poisoned dagger. The other downside to this build is that one of ur closest companions will end up a Thief/Mage in BG 2, so it's a bit of a waste to fulfil that role yourself.
2) For both Armor Class (AC) and THAC0 (To Hit Armour Class 0). The lower the better. Melee THAC0 improves with strength, weapon enchantment and weapon proficiency. AC depends on what armour u wear, protective jewellery and protective spells.
3) Backstabbing is about using the best weapon possible that allows backstabbing. Small weapons do not have inherent bonuses. I'm not sure exactly which weapons allow backstabbing, I believe it depends on class and proficiencies.
4) Priest Spells are acquired by Clerics and Druids naturally as they level up. Priest spell scrolls cannot be used to learn spells.
5) If u tell an NPC to leave, u can typically tell them to stay where they are or go to the Friendly Arm Inn. There are some exceptions, like if u leave anybody in a certain mine, and proceed to flood it, they will be gone for ever.
6) If u are playing as a mostly good party, I recommend u get rid of evil characters like Monty and Xzar and pick up Jaheira and Khalid from the Friendly Arm Inn as Gorion told u to. Those 2 pairings are not compatible and there is a chance they will fight to the death.
7) Just so u know, there is a 'canon' party for BG 1 which makes the beginning of BG 2 a bit more sensible. They are Imoen, Khalid, Jaheira, Minsc and Dynaheir.
And about the backstabbing; all (and only the) weapons a thief can use, can be used for backstabbing. Class and proficiency doesn't matter. Quarterstaves are the strongest choice for backstabbing, as silly as it sounds, both in BG1 and BG2.
Maybe I should pick up a mage/thief, as it doesnot sound like a good idea to struggle against monsters with a dagger.
But I found that touch spell are not so terrible per se. I am playing a fighter/mage, and found that chill touch is useful to beat armoured-fighters, as it lowers THAC0, and-1STR, but I don't know what the situation will be like in later stages, anyway.
Similarly, if you say NO when you first meet them, if they walk off the screen, they are gone forever, with the exception of the new NPCs and Yeslick. If you say NO when you first meet them and they stay where they are, you can come back and get them another time.
BG2 is different as ALL the NPCs will go to a meeting spot when dismissed. However, they still can leave angry and be gone forever.
Xzar, Montaron and Imoen will be fine, no conflicts. If you are going to play with several evil party members, you should consider Kagain as your tank and Viconia as your cleric. You'll just need to watch your reputation that it doesn't climb above 18. If you want more of a mixed party, Branwen is a decent cleric who is neutral, and Ajantis makes a solid tank (good paladin). You could always consider having Montaron tank for a while, he won't be able to use his thief abilities while wearing heavy armor, but he has decent stats for tanking and you'll have Imoen for thieving anyway.
Will it be wise to have another wizard instead of having a cleric? Id like to invite the infamous Red Robe to my party. Is a cleric essential for the group?
Personally, If I'm not soloing, I never go without a cleric. You're going to be wanting those heals and buffs.
Not to mention that resting won't heal you much without the aid of a cleric (they cast healing spells in the background while you rest).
So if you have the Rest untill fully healed activated in the gameplay options, you can see yourself sleeping for months. (I don't know if this was "fixed" in the EE though).
A druid can also be a suitable alternative to a cleric though. Their spells aren't as great, but you should be able to manage if you bring Jaheira along for instance.
Of course, if played right, enough arcane casters means you can finish fights without getting hurt in the first place. ^^
With enough potions of healing and lots of crowd control spells (Sleep, Hold person, Charm person, Horror - just to name a few low level ones) you don't really need a cleric, but as others have said, you won't maximize resting. However, if Kagain is your tank, his Con is so high that he regenerates health while you are traveling.
If you want to go with no cleric, my suggested party would be:
Kagain - tank, self-heals during map transitions
Montaron - thief, keep him stealthed or invisible so he doesn't draw fire
You - mage, lots of crowd control and Larloch's
Xzar - mage, crowd control and Larloch's
Edwin - mage, monster summoning and Larloch's
free slot - consider Dorn, he has some self-healing abilities, can offtank or switch to a bow/crossbow to provide some ranged support, and he goes well with your evil party
if not Dorn, then I'd suggest picking someone with ranged attacking abilities, that is what your party is a bit short on