Throne of Bhaal: New Quest Starting Locations (Maybe Spoilers?)
SuperCaptain
Member Posts: 1
So I'm going through ToB and trying to figure out how to start the new quest chains for all for EE characters. At least one seem's to be based off a plot event so I'm a bit concerned about missing the opportunity for Dorn as Hexxat as they're not in my main party. Does anyone know where the quests for those two start?
For those interested:
Rasaad - Random encounter when moving between world map locations
Neera - When speaking to merchant you save after first porting outside Saradush
For those interested:
Rasaad - Random encounter when moving between world map locations
Neera - When speaking to merchant you save after first porting outside Saradush
4
Comments
It's the same for a lot of games. It's hard to tell a good story if it can easily be interrupted for 200 hours of sidequests with. If you can take all the time in the world to focus on other things, it implies that whatever the main quest is, it's not all that important.
I don't know how to solve that problem. I simply accept that it doesn't make much sense, but I want to do my sidequests anyway.
C:MoveToArea("OH6400")
Cast Nahal's, and then rest.
I haven't testet it myself though...
EDIT: Changed the area code. First written incorrectly as OH5400.
C:MoveToArea("OH6400")
C:SetGlobal("OHN_TOB_PLOT","GLOBAL",1)
I tested it, and it seemed to work for my party, even though I had completed Neera's questline in my game.
*EDIT* found a fix for the problem at http://forum.baldursgate.com/discussion/27797/hexxat-neera-discussion-bug-spoilers
Also, I am trying doing two run throughs side-by-side. The good guys, and an all-evil run through, wherein I constituted the group by summoning a bunch of low lifes to the pocket plane. I have MC, Dorn, Sarevok (whom I dualed over to a mage ... doh!), Hexxat, Edwin and Viconia. That bit back in SoA where you have to choose a core group for two entire chapters is a really bad bit of game design, IMO. It totally screwed up my plan of rotating between good and evil groups. The ones who were left out are way behind in development. Importing them into Ch 8 pumps them up a bit, but still leaves them short a few levels.
The problem lies with the fact that a Planetar of Justice is after Dorn. We killed off her crusader toadies and drove her off with heavy damage, but now we have to invade Heaven (or someplace like it) and erase our names from the Scroll of Justice? Huh? Seriously, are Torm or Tyr or whoever's in charge up there going to be fooled by such a ridiculous ploy?
Heeeh; that sort of begs the question. Even if no deity is involved, what about the Planetar of Justice whom we fought? She suddenly forgets that we killed off her lackeys ad gave her a thumping? Apparently erasing our names from the scroll induces her to have a severe case of amnesia.