Strength bonus to darts, daggers and slings?
Astafas
Member Posts: 448
I'm getting very confusing information from the threads here. Anyone knows if and how any strenght bonuses apply?
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Why should the sling get more out of more strength then a thrown axe or hammer?
Even though that slings do behave similar to bows (minimum strengh needed, rotating/drawing speed will increase with more strength), some get an unlimited strength damage bonus, while the others do not. That can't be correct, since bows and slings both have a maximum force one can apply to the launcher before they break.
Throwing Axes/hammers behave differently. Here more strength will directly give more impact. Why don't at least the heavy throwing weapons recieve the strengh bonus they deserve?
Darts have never gotten such a bonus, and they never will.
As you can see, I have 20 strength, but get no damage bonus from it.
(for any dev that sees this Troodon and I brought up specific daggers that aren't getting it #7152 )
Also, Using a throwing dagger as melee gets you the same 2 attacks per round as if used for throwing... but she does get the str bonus when using it for melee , and as melee you still cant equip an offhand weapon.
And I can confirm that the firetooth +3 doesn't get the STR bonus ranged AND on melee. Don't have a Char with dagger mastery, but I'm pretty sure that the APR don't add up as well.
Must have forgotten to switch the ability to melee.
The simple throwing axes do get STR and DEX on TH0 and they get STR on ranged + melee.
The firetooth +3 does get DEX Mod on TH0 on ranged (no STR bonus damage), no DEX mod on TH0 on melee (but STR bonus damage on melee).
The APR for the firetooth +3: 7/2 on ranged and melee with GM