priests and bard quality of life improvement
trinit
Member Posts: 705
@Tris made an excellent suggestion for revising the engine for the thieves ability (http://forum.baldursgate.com/discussion/2562/thieves-quality-of-life-improvements#latest).
it goes something like this-
Hide in the shadows :
- first and foremost, please, make it so that you leave the shadows only when you actually try to do something. Just checking how many traps you have left, or your remaining spells for dual/multiclasses shouldn't force you out of stealth.
- Second, but it might be harder to implement : the hide in shadows switch should work on an on/off mode, rather than a single activation button (your character constantly tries to hide in the shadows without the need to manually reactivate it every single time you get revealed). This reduces the need to rely on of the thieves scripts, that are not that easy to find and can be tricky to use.
i suggest this handling gets applied to clerics "turn undead" ability and bards "plays song" ability. removes the frustration of endless clicking in the battle, trying to maintain the mode on.
it goes something like this-
Hide in the shadows :
- first and foremost, please, make it so that you leave the shadows only when you actually try to do something. Just checking how many traps you have left, or your remaining spells for dual/multiclasses shouldn't force you out of stealth.
- Second, but it might be harder to implement : the hide in shadows switch should work on an on/off mode, rather than a single activation button (your character constantly tries to hide in the shadows without the need to manually reactivate it every single time you get revealed). This reduces the need to rely on of the thieves scripts, that are not that easy to find and can be tricky to use.
i suggest this handling gets applied to clerics "turn undead" ability and bards "plays song" ability. removes the frustration of endless clicking in the battle, trying to maintain the mode on.
11
Comments
IMO though, I would MUCH prefer a quality of life improvement over being as strict as possible while following AD&D 2E rules.
Stepping out of shadows when doing other tasks is another important game play element, meant to make it more challenging to actually stay in shadows, akin to unpausing the game when checking inventory. There are D&D rule and playability considerations. In summary, there is a reason why the designers made these choices, and hopefully they'll leave it that way.
as post states, checking spells or equipment is more of a player deciding on strategy, rather than direct, invasive action.