Joinable Npcs, time constraints, levels, & choosing your party?
ou_deis
Member Posts: 13
Is there any time constraint on when we can have npcs join? I read somewhere that at least one npc won't be available if you wait too long, is that accurate? I have a good idea of what I want my "final" party (if there is such a thing) to be, but I also want to try out other characters for a while.
I've read that npcs who you haven't yet added to your party will automatically keep up with your approximate level, but if you've let them into your party and then dismissed them, they'll stay at the level they were at when you left them; and I'm worried that they may then be too low in level for me to bring them back into my party later for higher level quests. Though I guess I could just change that with a mod or EEKeeper so I don't have to worry so much about who I pick, right?
I've also read it's good to get your permanent members early, so you can shape their development. Is that just referring to thief skill points and weapon proficiencies? Or maybe which spell scrolls you have mages memorize?
Now my plan is to have 4 of my final 5 npc's with me, plus 1 npc I'm trying out, then have Viconia be my final lasting member. (I'm playing between neutral and evil, but I want to sample the good-aligned characters on my first play-through.)
However, I'm extremely interested in storyline and interpersonal interactions, and it seems like many of these only happen if you have an npc in your party for a considerable amount of time, so should I revise my strategy? Maybe just focus on a couple temporary npcs I find particularly interesting, or who give me interesting personal quests right away?
And I'm trying to decide whether to make Haer'Dalis or Viconia the final member I add. (But what about Imoen?) However, I guess I'll miss out on whatever interactions they might otherwise have had with the good-aligned characters and Jaheira. Thoughts, opinions? Of course, there are always other playthroughs....
I've read that npcs who you haven't yet added to your party will automatically keep up with your approximate level, but if you've let them into your party and then dismissed them, they'll stay at the level they were at when you left them; and I'm worried that they may then be too low in level for me to bring them back into my party later for higher level quests. Though I guess I could just change that with a mod or EEKeeper so I don't have to worry so much about who I pick, right?
I've also read it's good to get your permanent members early, so you can shape their development. Is that just referring to thief skill points and weapon proficiencies? Or maybe which spell scrolls you have mages memorize?
Now my plan is to have 4 of my final 5 npc's with me, plus 1 npc I'm trying out, then have Viconia be my final lasting member. (I'm playing between neutral and evil, but I want to sample the good-aligned characters on my first play-through.)
However, I'm extremely interested in storyline and interpersonal interactions, and it seems like many of these only happen if you have an npc in your party for a considerable amount of time, so should I revise my strategy? Maybe just focus on a couple temporary npcs I find particularly interesting, or who give me interesting personal quests right away?
And I'm trying to decide whether to make Haer'Dalis or Viconia the final member I add. (But what about Imoen?) However, I guess I'll miss out on whatever interactions they might otherwise have had with the good-aligned characters and Jaheira. Thoughts, opinions? Of course, there are always other playthroughs....
0
Comments
Most NPCs are associated with a specific quest or region, for example Keldorn with the Cult of the Unseeing Eye, Mazzy with Umar Hills, Valygar with the Planar Sphere etc... I have a core party (Anomen, Aerie, Minsc, Imoen and Jaheira), but each time I go on one of these quests, I pick up the associated NPC and substitute somebody from the main party. If I kept substituting the same character, he/she would obviously fall behind, so I rotate who gets substituted. For example Anomen didn't go to the D'Arnise Keep, Minsc didn't go to the Planar Sphere, and Jaheira didn't go on the Unseeing Eye quest. In this way nobody falls too far behind and I've experienced almost every character in BG 2.
Other NPCs require a certain amount of time to pass while they are in your active party - x number of days in your active party. These are a bit more problematic since you can feel like you are dragging them around, and if you ever dismiss them their timer resets. Mazzy and Jan are two like this. You can fudge this a bit by sleeping in the inn repeatedly until their quest triggers.
Finally, you have certain NPCs that will have different dialogues based on what point in the story. Without meta-gaming too much, you may miss out on the best interactions because you pick them up too late, or after you've finished another NPCs personal quest.
I'm assuming you are romancing Aerie since you didn't swap her out of your party in your examples. If that is the case, you want to get Haer'Dalis sooner than later, and keep him in the party. No spoilers.
For other classes that cannot go beyond one or two slots in weapon proficiences, it really doesn't matter that as much. As for thief skills... they tend to level up so quickly anyway and you do not need that much stealth/find-traps/picklocking skills for it to be useful. So unless if you are reallly itching for a early high detect-illusion/set traps focused thief, it doesn't really matter all that much.
For mages, i don't think it matters at all and in-fact, if higher level versions means having more spells scribed in their book, there may actually be a minor advantage in grabbing them late.
I'm not sure if their rolls are entirely random though. So far I've only seen "not so bad but not great" rolls (for example, I recently picked up Korgan at level 8 with 100 HPs, which means he missed out on 20). It's easy to suspect something funny is going on behind the scenes when I've never, ever seen a decidedly bad roll.
Still, it's mainly fighters who suffer here as well as with the weapon proficiencies. I always get fighters as early as possible and worry less about the rest.
Other times during their personal quest you can fuck up something (evey without even realise) and then you lost the NPC forever.
BG2 list:
Keldorn -
Anomen -
Jan Jansen -
Aerie -
Korgan -
Edwin -
Viconia -
Jaheira - If she's not in your party, do not talk to her with 6 or less in reputation, otherwise she will summon some harpers and will attack you.
Hexxat -
BG list is more simple, only one NPC has a momentum to be taken, but others are only accessible after a certain point of the game:
Yeslick -
Other NPCs -
There's 4 archieves of .cre for each NPC, what means the game generate 4 different leveled NPCs for each one in the game (it's something like the same NPC but at level 2,4,6 and 8, but not always in this level order). Based on your level you generate one of these .cre files when you talk with the NPC.
Yes and no, after generate one of the .cre files, it will not change anymore (look the previous answer). Still that's not always bad. For example in Baldur's Gate 2
By end, leveling up (grinding) with one or two NPCs instead of six is A LOT FASTER, so if you get to level 4 or 5 before recruiting, all the NPCs you get will be somehow about this level without having depleted the games quest and xp sources.
Understand then that you can't reach 19 or 20 reputation (or the evil NPCs start to leave the party), neither 1 or 2 reputation (or the neutral and good NPCs start to leave the party).
For Baldur's Gate? Not much of banters and storyline to enjoy there, the new NPCs will bring new quests but that's all for baldur's gate.
Just a help with this NPC interaction list (with what i know, it's not complete):
[spoiler]
Haer'Dalis - Will romance (briefly) Aerie if she's in the party.
Aerie - Will become Minsc new Witch in Baldur's Gate 2. Will romance Haer'Dalis if not romancing the main char (otherwise prepare for a love triangle for some banters). Incompatible with chaotic neutral Anomen (will kill her). Incompatible with Korgan (never confirmated this one, only heard about).
Minsc - Incompatible with Edwin (will attack him eventually).
Edwin - Incompatible with Minsc (will be attacked by him eventually). Incompatible with Keldorn (will attack him and die of course eventually).
Keldorn - Incompatible with Edwin (see above). Incompatible with Viconia (will give a dead line to her leave the party, after that attacks her). Will teach Minsc to control his Rage (with minsc in the party) for 3 times, every time minsc use rage, after the end of the skill Keldorn will lecture minsc how to control and focus his power and for each time minsc's rage will become more controlable, at the end of the 3° time you don't lose control with minsc rage anymore.
[spoiler]
* Yeslick may rejoin the party in Jopalin's Tavern
http://forum.baldursgate.com/discussion/14519/game-update-1-0-2012/p1
This is if you talk to him in the Mines, but tell him you don't have room for him right now. Jopalin's Tavern is in the Docks District.
This is changed from vanilla, primarily because you were put in a bad position - if you didn't have room in your party, you lost him forever. If you swapped out someone else to take him, you lost them forever. No other NPC required that kind of sacrifice.