Do you think that new NPCs (DLC, mod, etc.) should match original NPCs content wise?
zupsky
Member Posts: 126
Just like in the topic. Do you think that new NPCs in BG:EE shouldn't have too many banters and overcomplicated quests, but they should have expanded story and overall content in BG2:EE, so they would fit in the original formula?
- Do you think that new NPCs (DLC, mod, etc.) should match original NPCs content wise?49 votes
- Yes, that makes sense.67.35%
- No, I want a lot of content from the beggining.32.65%
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Comments
To get around this, I'd probably do a couple of things.
Give the NPC a new and unique kit, which then offers more replayability for Charname, like Blackguard did. A non-Good Ranger kit, for example, or some interesting Sorcerer kits. Something special.
Alternatively, have the new NPC come with a chunk of additional but to a degree unrelated content. Basically, rather than in BG1EE as is, where you find the NPC to unlock the adventure, unlock the adventure and then find the NPC as part of it, amongst other awesome things. That way a minimalistic NPC seems like a bonus on top of an awesome adventure, which is actually what you are paying for.
In BG2EE the NPC can then be fleshed out and have their own quests, but I think in BG1EE the above might be the best solution in terms of integration.
Maybe add a NPC that is related to the Bhaalspawn in some way. Like a Cleric of Bhaal or something, looking to help CHARNAME achieve his destiny
This is why I prefer BGII:EE though. Overhaul understands the "feel" of BGII much better than they do of BG1, and since just about everyone had been playing TuTu (which takes a massive dump on the concept of BG1 being its own game, instead merging the art styles of BGII and BG1 and making it look and feel at-odds with itself), I'm not terribly surprised. Heck, I'm shocked they didn't steam roll it. I did NOT approve of the NPC-specific areas, but beyond that, they did alright.
Actually, a lot of this has to do with getting my money's worth. If they made a DLC that included a bunch of new zones and *multiple* NPCs that were more akin to the original BG1 NPCs... I would be OK with it. If I'm paying for one, singular NPC I want it to have oomph.