*Spoiler* Neeras Hidden Refuge Quest
Kharas
Member Posts: 150
Is it possible to save the wild mages in the thayan enclave ?
Just want to know before I beat the living snot out of their mindcontrolled brains
Just want to know before I beat the living snot out of their mindcontrolled brains
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and ofc.. my last save is after that aoe..
once again foiled by a fireball that went trough the wrong closed door!!
As of the next patch accidentally damaging "King" Gramm with an AoE spell in the Red Wizard Enclave will no longer cause the other wild mages to turn hostile.
Will this change my save game or will it work for new games created after the patch?
And do any one know a solution that would work for me now so I dont have to wait for the patch before pressing on ?
It will prevent the wild mages from going hostile if they haven't already done so, but it won't revert the hostility if it has already occurred.
If you feel adventurous, you can try to get all mages within your line of sight (e.g. under invisibility, so that they can't see you), hit the pause and then open console with CTRL-Space.
Type in C:SetGlobal("ohn_refuge_hostile","GLOBAL",0) and enter it
Still paused, type C:Eval("ChangeEnemyAlly(Myself,NEUTRAL)") then hover the mouse cursor over one of the mages and enter it
Repeat the previous step for all hostile mages
It still may not work, at least not from the first attempt.
You might be doing the wrong thing.
And thanks for the heads up
TERRIBLE quest design on BeamDog's part.