One of my (small) griefs about the Enhanced Editions - Lack of addition beside characters (Spoilers]
Aranthys
Member Posts: 722
There's lots of things I love about BG2:EE, but one that I find a bit disturbing is the lack of additional content besides new NPCs and their questlines.
- All of the new quests/areas/items are tied to a character. Why not create areas that aren't tied strongly to a character ? Why not expand the underdark with an additional zone or two ?
- Zero new spells : Druids/rangers could REALLY have used a few IWD spells implemented, their spell selection is garbage (and has always been....)
- Creature models : I was soooooooooooo disappointed when I saw the spider boss at the end of Hexxat quest was a reuse of that fat, unmoving spiderlady. I was waiting for something awesome. A few additional models would have been welcome (Even for, say, existing creatures)
- Spell animations : A few tweaks could have been done (IE : Summoning portals, status effects ...)
And so on : Basically, BG2:EE is great, don't get me wrong, but why did Beamdog keep the scope only around additional characters (Content/Zones/Items tied to them) when there's so much more that could have been done ?
- All of the new quests/areas/items are tied to a character. Why not create areas that aren't tied strongly to a character ? Why not expand the underdark with an additional zone or two ?
- Zero new spells : Druids/rangers could REALLY have used a few IWD spells implemented, their spell selection is garbage (and has always been....)
- Creature models : I was soooooooooooo disappointed when I saw the spider boss at the end of Hexxat quest was a reuse of that fat, unmoving spiderlady. I was waiting for something awesome. A few additional models would have been welcome (Even for, say, existing creatures)
- Spell animations : A few tweaks could have been done (IE : Summoning portals, status effects ...)
And so on : Basically, BG2:EE is great, don't get me wrong, but why did Beamdog keep the scope only around additional characters (Content/Zones/Items tied to them) when there's so much more that could have been done ?
4
Comments
I don't mind the other things. Creating new creature models that don't look out of place would probably be more work for them than it is worth.
in regards to the new creature models i think they've said previously this isn't possible for some reason. youd have to ask some one more in the know though. The could use some that don't appear often in new areas thought to make a change i guess
I think they must face a lot of trouble, adding more quests give more XP, more XP make you stronger. Being stronger make end contain more easy and less rewarding. That must be a pain to balance.
But for the time they spend vs the price we paid, players win
My only disagreement is that I thought the Underdark was hefty enough, personally. The best part of the game was roaming Athkatla and wider Amn doing sidequests. They should've put as many in as they did, but not make all of them NPC-dependant.
Of the new content, I think Dorn's quest is the one that makes the most sense that you have to have him in the group to do it. ToB Dorn spoiler:
Hexxat's and Dorn would be a bit harder to do without their respective presence, though.