Spell Revisions' compatibility with BG2 EE?
Akuro
Member Posts: 93
in BGII:EE Mods
Hi there,
so I was thinking: If I can play BG2 EE 'only' in English, why not trying out the great Spell Revisions mod, which also isn't available in my mother tongue by now...
I could install the spell revisions mod 3.4 without any problems and the ingame texts and effects changed properly as well. Nevertheless I could not find it in the "BGII:EE Compatible Mod List"-thread.
Does anybody know if that mod is compatible with BG2EE in the long run? So far I haven't had any problems but only one:
Whenever I summon monsters with the "Summon Monster I" spell, the appearing Hobgoblin archers steadily shout "forward march, forward march, forward march" when they attack an enemy and then stutter from time to time.
But then again, that could be a problem which occurs due to the bugs in the "vanilla" BG2 EE - who knows?
What do you guys think? Have you tested "Spell Revisions" so far?
so I was thinking: If I can play BG2 EE 'only' in English, why not trying out the great Spell Revisions mod, which also isn't available in my mother tongue by now...
I could install the spell revisions mod 3.4 without any problems and the ingame texts and effects changed properly as well. Nevertheless I could not find it in the "BGII:EE Compatible Mod List"-thread.
Does anybody know if that mod is compatible with BG2EE in the long run? So far I haven't had any problems but only one:
Whenever I summon monsters with the "Summon Monster I" spell, the appearing Hobgoblin archers steadily shout "forward march, forward march, forward march" when they attack an enemy and then stutter from time to time.
But then again, that could be a problem which occurs due to the bugs in the "vanilla" BG2 EE - who knows?
What do you guys think? Have you tested "Spell Revisions" so far?
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The voicing, the beautiful UI, zooming in & out with the mousewheel and now SCS and Spell Revisions - grrrr, can't wait for the update
That being said, we are going to release a new version within a couple of weeks which will indeed aim to make the the mod fully compatible.
Regarding your issue with summoned hobgoblins I don't remember it happening but I'll look into it and fix it asap if I can reproduce it. If you encounter any issue between SR and BGEE just let me know.
Now that's why I love the community of the Baldurs Gate series - so many people are old hands or really care about their modding projects!
Thanks for giving us that update about your mod - I'm really looking forward to the next version of "Spell Revisions"!
Furthermore, I guess it's no pain if it will take some more time until release, as from what I hear and see, BG2 EE still has some bugs on its own, that need to be fixed.
The first time after I had installed SR 3.1 on top of a clean install of BG2 EE it worked pretty well (except for some minor bugs).
Then I realized that BG2 EE still has many bugs which make it unplayable at the moment (at least for me - for example: I couldn't scroll to the left with my cursor / characters had weird hair colours after I did a reload etc.)
So I set up a clean install of BG2 EE again. And now here's the fun part: I was so Spell Revision - addicted that I installed it again on a fresh installation of BG2 EE, because I just wanted to mess around with all those "new" spells while being in the starting dungeon.
This time I somehow messed something up with the install order, because all the spells had totally unmatching tlk.-descriptions.
Hands down, it was my fault, because SR isn't compatible with BG2 EE YET. I just wanted to say that I have no clue why I got it to work the first time. As far as I can remember, I installed the following mods:
Spell Revisions, Dungeon be gone and SCS.
Anyway - I realized there's no hope for me at the moment:
With the bugs of BG2 EE and an imminent release of a new version of SR (which will work with BG2 vanilla, too!) it made no sense to play BG2 EE or BGT at the moment.
I'm afraid I'm in the same dilemma as you pal - I just want to play BG22 with all the good stuff but
a) I have to wait for the next BG22 EE patch because in my first hours of gameplay I had some really weird bugs which make the game at least for me unplayable and
b) I simply can't and don't want to play BG2 or BG2 EE without Demivrgvs mods anymore. Seriously - Spell Revisions and Item Revisions have become a MUST for me - and when I saw that he has also great plans for Kit Revisions, he had me completely.
So what I will do now is:
1. Wait for Demi to release his new versions of "Spell Revisions", "Item Revisions" and "Kit Revisions". There seems to be lots of awesome new stuff in it.
2. Install them together with BGT Big Picture.
3. Enjoy the good ol' times of the whole BG Saga WITH all the awesome new stuff from SR, IR, KR and SCS!
4. In the meantime: Wait until the guys from Beamdog have managed to fix BG2 EE completely / until it's at least playable.
5. Then switch over to BG2EE for the rest of my gaming experience with the Baldurs Gate series. The new UI and the mousewheel zoom feature are just too damn good to be true!
I don't know if this is helpful or not, maybe @Demivrgvs will release his mods soon and you'll be able to enjoy BG2 EE in all "its glory"...
Speaking for me, I wish I only could play at least "any" Baldurs Gate with new versions of his mods, no matter if that would be BGT or BG2 EE
Cheers,
Akuro
Regardless, the new version of Item Revision is pretty much ready (we are writing the readme right now, after that in a matter of days it should be out), and the new version of Spell Revisions should follow it within 1-2 weeks. Both will be fully compatible with BGEE and BG2EE.
Regarding Kit Revisions instead, I just made available a new beta few days ago, it's compatible with BGEE, but it's still a beta. Some classes and kits are pretty much finished and in a really great state (e.g. all fighters except the Berserker), but for a complete release I would not hold my breath.
Kit Revisions is a different beast instead, and isn't so friendly on a saved game. Furthermore, if you play with SCS (highly recommended) you need to install it after KR because the former does marvelous things such as patching creatures to give them KR's revised saving throws (e.g. thieves getting good saves vs. breath), thac0 tables and all the new features (e.g. without SCS an AI Berserker would use KR's revised Rage, but would not get the new passive Diehard feature).
P.S tag me whenever you want to ask a direct question, I don't lurk around these forums as much as G3 ones.
I will try to provide as much feedback as possible.
Edit: I'm the same Darkersun on the G3 forum
That being said, looking at that install order I'd say you can install them almost at any time as long as they are installed before Tweak Pack, RR and SCS. The latter in particular makes several checks and adjustments to the scripts if it detects Revisions mods.
When it comes to compatibility, you will surely run into some issue with IR, though I don't know myself the full extension of them, but I actually expect SR to work quite fine. KR instead is fully compatible from the start. It's still a beta, but if you want to try it out I know quite a few players who are already enjoying it a lot. Just stay away from the Berserker, we are messing with it a lot, and unlike the other released classes he is indeed in a "beta" stage with fluctuating performances depending on the game stages (it seems to work well only within BG1 for now).
Is there a file it checks for that I need to move to the main directory or something?
The good news instead is that after looking into it for the next release I can now tell you that the main component of the old version (the one you have installed) should already be perfectly compatible with BGEE. That being said, if you encounter any issue just let me know.
If there's no way to move things around and get even only the main component working for bg2ee i can put my waiting boots on
Edit: just noticed you posted at G3 too. I hope Arda can help.
@KaineP SRv3 can be found at G3 normally (http://www.gibberlings3.net/spell_rev/) while IRv3 was never officially released, you can find it and its hotfixes only within its forum (http://forums.gibberlings3.net/index.php?showtopic=22691). KR still only covers warriors and monk, but can be found here: http://forums.gibberlings3.net/index.php?showforum=168
Checked my Weidu version it says version 236 so I don't think thats it
REQUIRE_PREDICATE (ENGINE_IS ~soa tob~) @8996 // ~This mod is designed for the Baldur's Gate II engine and will not function on other games.~
Comment it out by adding // ahead of it like this:
// REQUIRE_PREDICATE (ENGINE_IS ~soa tob~) @8996 // ~This mod is designed for the Baldur's Gate II engine and will not function on other games.~
Note that this is a workaround, waiting for a proper new release is obviously more safe.