Yes a light spell is cool too, but having a torch equiped and a sword while moving trough a pitch black cave or ruin (in a future adventure...) is kewler
I think it would very helpful and it would be cool if having it on meant that creatures would come to attack you sooner so it would be a double edged sword... well light source. I guess you could have the light come from a sword :P
Yes, Infravision always felt a little... useless. Does an infravision power already give a character more LOS? If it does I never noticed it, but this would make sense, especially in dark areas or at night. I am also all for some kind of torch item, spell for wizards or enchantment for weapons.
Well I somehow doubt they´re gonna implement someting we would like to see but to externalize the Fog of war shouldnt be that hard. Add a property settings for areas and let us mod them as we see fit with a different overlay (think about a sniper scope) that moves with the party or CHARNAME. Thats the only thing I can come up with.
@Daedalus87m - I'm aware of that, (and I believe there was an option in the menu to turn it off...) but didn't it make monsters or other creatures reddish also, basically just increasing the player's awareness of surrounding units?
@Eleos - Yes. Sorry I meant that every creature is looking reddish with infravision. But it doesn't increase how far away you can see in the darkness (revealing fog of war from greater distance, casting further etc.) so it is basically useless. Especially considering that there's also a spell version of it...
And the menu option afaik was to enable/disable group infravision, which basically means that if you select the whole group and only 1 character has infravision then everything is red again, as opposed to having to select the specific character.
@Daedalus87m - Yes, you are correct. Honestly though, that made it so that the whole party wasn't always red which was great in my book. Does anyone have any ideas for making infravision useful? I imagine this has already been discussed to death.
Comments
But it doesn't increase how far away you can see in the darkness (revealing fog of war from greater distance, casting further etc.) so it is basically useless. Especially considering that there's also a spell version of it...
And the menu option afaik was to enable/disable group infravision, which basically means that if you select the whole group and only 1 character has infravision then everything is red again, as opposed to having to select the specific character.