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a torch like item

NWN_babaYagaNWN_babaYaga Member Posts: 732
edited August 2012 in Archive (Feature Requests)
Is it possible to implement a faked light source the CHARNAME can equip? A blending additive property comes to mind since you´re updating the engine.

Comments

  • raclariuraclariu Member Posts: 56
    I think a new spell that does that would be better, a globe of light to travel with you and light up the area.
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    Yes a light spell is cool too, but having a torch equiped and a sword while moving trough a pitch black cave or ruin (in a future adventure...) is kewler :D
  • ZafiroZafiro Member Posts: 436
    Lumos!
  • luluscadoluluscado Member Posts: 69
    I think it would very helpful and it would be cool if having it on meant that creatures would come to attack you sooner so it would be a double edged sword... well light source. I guess you could have the light come from a sword :P
  • Daedalus87mDaedalus87m Member Posts: 92
    Or make Infravision usefull :O
  • EleosEleos Member Posts: 48
    Yes, Infravision always felt a little... useless. Does an infravision power already give a character more LOS? If it does I never noticed it, but this would make sense, especially in dark areas or at night. I am also all for some kind of torch item, spell for wizards or enchantment for weapons.
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    Well I somehow doubt they´re gonna implement someting we would like to see but to externalize the Fog of war shouldnt be that hard. Add a property settings for areas and let us mod them as we see fit with a different overlay (think about a sniper scope) that moves with the party or CHARNAME. Thats the only thing I can come up with.
  • Daedalus87mDaedalus87m Member Posts: 92
    @Eleos - Infravision did only one thing: It made the party look reddish :S
  • EleosEleos Member Posts: 48
    @Daedalus87m - I'm aware of that, (and I believe there was an option in the menu to turn it off...) but didn't it make monsters or other creatures reddish also, basically just increasing the player's awareness of surrounding units?
  • Daedalus87mDaedalus87m Member Posts: 92
    edited August 2012
    @Eleos - Yes. Sorry I meant that every creature is looking reddish with infravision.
    But it doesn't increase how far away you can see in the darkness (revealing fog of war from greater distance, casting further etc.) so it is basically useless. Especially considering that there's also a spell version of it...

    And the menu option afaik was to enable/disable group infravision, which basically means that if you select the whole group and only 1 character has infravision then everything is red again, as opposed to having to select the specific character.
  • EleosEleos Member Posts: 48
    edited August 2012
    @Daedalus87m - Yes, you are correct. Honestly though, that made it so that the whole party wasn't always red which was great in my book. Does anyone have any ideas for making infravision useful? I imagine this has already been discussed to death.
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