Was the game rules changed at all from BG2?
Odiumvex
Member Posts: 6
Im finding the game way more difficult than I remember, its kinda off putting. I remember leaving the first dungeon and then smashing that one house to get that special katana...no chance this time around.
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I believe the only thing that's changed is that song of the AI scripts have been updated so that you can't "cheese" some fights at low level.
For example, Firkraag the Red Dragon used be able to be almost killed before the battle even started if you attacked him while he was neutral. Not sure what may have been changed about the encounter you reference.
They were always tough as hell though
needed web and infinite fireballs, and had to really hit that jerk dwarf with the crossbow asap
maybe try using a fighter then? What type of roll did you get on your charname creation? Maybe you rolled crappy and have poor stats?
If you really don't want to come back later, I suggest cheesier tactics. Launch Web+Stinking Cloud+Cloudkill into the unrevealed area and then blast with more area of effect damage and disabling spells. Even if that doesn't kill all of them that should weaken them significantly.
*Stun spells also seem impossible to save against, no matter how well protected you are. I tried to max out my main with every possible item and spell I found, but still stuff like symbol stun seems to have a 100% hit rate against me. I think out of the 20+ I have used myself, I manage to stun gibberling in the Saradush sewers....
*Random NPC`s called "Guard" just totaly pissed all over Dorn in a 1v1 fight too, even with Dorn popping greater whirlwind + pre-used poison weapon @ -8 AC.
The great hero of Baldur`s Gate, roflstomped by guard swag ladies and gentlemen.
*There are also a ton of spells that just totaly ignore immunity. Few web spells that just ignore free action like a boss, a normal entangle spell working on a char with 100% spell resist and ring of free action etc...
No idea if this is intended or a bug or w/e, but some updated and functional tooltips would be cool.
*I also found the name of the mountain bears you can summon as a druid interesting....
Beamdogs way of trying to make fights harder: Spam invis potions (that are not possible to dispel with spells exept for "Dispel Magic", or the NPC`s just have permanent non-detection you get no tooltip info about) and healing potions.... Oh, and make random rabble NPC`s stronger than Adamantite golems (logic)
Anyway, overall, I've found BG2EE to be similarly difficult-but-fair as the original game. The group in the sewers, for example, was always a medium-to-high level, well-equipped group. Not much has changed. If you can't strip spell protections and crowd control powerful melee opponents, then yes, they'll beat you. Neither that nor the Celestial Fury encounter were ever easy fights in any version of this game.
And to answer the lucky guy up there, no.. I tried changing diff settings back and forth. Always the same result with the golems.
Free action is... free action, there is no if-or-else with it. Some spells still root you even with it up.
The first issue came with some web traps related to hexxat`s quest. When you run into bloated spiders in a long hallway. The other I remember off the top of my head was the shadow dragon in Suldanessilar or w/e the city name be.
At first I was wondering if it got removed by something, but nothing came up.
"Guard" you run into in Neera`s personal quest in Tob, some of them take powerful shit and hit you on the head with it. Solution is to tank with mantle or the likes, they are not hard, its just that "Guard" should not be bitch slapping people who battle gods and dragons harder than "Elite Fire-Giants", get my point ? Its stupid as fuck.