Viability of a Golem NPC Mod
Kogorn
Member Posts: 104
in BGII:EE Mods
One thing that always disappointed me was the "golem" that you get at the end of the Mage Stronghold. You can ask it to wait, patrol or follow you, but can't ask it to do much else. This is a shame because it has many strengths (though it can still be killed...I've had it happen before in the initial Lord Argrim ambush).
Basically my question is this: is it possible to make a golem NPC mod that would use the golem paper doll? The Big Metal Unit already makes a standard PC doll look like a golem, so it shouldn't be too hard to have something like this as an unremovable "suit of armor" for the golem NPC that gives it its buffed statistics.
Obviously such an NPC would have at most limited banters, but he could be upgradeable through quests or through giving up certain items and whatnot.
Basically my question is this: is it possible to make a golem NPC mod that would use the golem paper doll? The Big Metal Unit already makes a standard PC doll look like a golem, so it shouldn't be too hard to have something like this as an unremovable "suit of armor" for the golem NPC that gives it its buffed statistics.
Obviously such an NPC would have at most limited banters, but he could be upgradeable through quests or through giving up certain items and whatnot.
3
Comments
I'd just recommend you stick to one of the smaller golem models just so your new companion will continue to fit through doorways and such.
Anyway, if I decide to do this it would probably take a good long while. With law school behind me I finally have time to learn how to use WeiDu, but it will take awhile for me to become familiar with it.
what about combining my idea of changing the familiars into specific golems with special abilities?
Therefore you wouldn't need an NPC slot AND have solved the problems with doors ("Command golem: Disassemble yourself and assume cube shape." instead of "Get into my pocket you little prick!" harhar)
I mean - you didn't use your familiars at all, did you?