Requesting a new difficulty setting(not just numeric adjustments)
bill_zagoudis
Member Posts: 207
As the title suggest i would like to see a difficulty setting above insane, which will be on par with insane in terms of numbers( going x3 monster damage will be more of a frustration than a challenge,that will only force us to tank with stoneskin/ironskin fighters) except the following:
1)about 30% more of the 'lesser' or nameless enemies per encounter(however you want to call them).
2)major enemies like plot bosses,dragons,liches,balors etc get a ~20% damage increase and a ~50% hp increase.
3)the trickiest yet more interesting part: improved ai,how? by focusing on party members that are debuffed or injured,using proper dispels/true sight,using stealth to effectively backstab the best available targets(especially not on stoneskin),trying to silence spellcasters,blind fighters,stun rogues etc.
4)more and better placed traps: that's right ruin our day! have rogue type enemies apply traps around them(not in combat of course)
5)ranged enemies should focus one party member,unless of course a mellee character is upon them.
6)major tob spellcasters should also get acces to quest level spells, and level 10 spells, i want to get hit by a comet.
7)additional encounters,maybe optional,even harder than the current ones,like one in BG,one in SoA and one in ToB.
8) last but no least: extra rewards! not for every encounter,but for some major ones, a single powerfull magic item would be a fitting reward(slightly better than the ones we would normally get)
Of course all of the above should be a permanent decision that could not be changed mid-game,like the Icewind Dale Heart of fury mode. Thoughts?
1)about 30% more of the 'lesser' or nameless enemies per encounter(however you want to call them).
2)major enemies like plot bosses,dragons,liches,balors etc get a ~20% damage increase and a ~50% hp increase.
3)the trickiest yet more interesting part: improved ai,how? by focusing on party members that are debuffed or injured,using proper dispels/true sight,using stealth to effectively backstab the best available targets(especially not on stoneskin),trying to silence spellcasters,blind fighters,stun rogues etc.
4)more and better placed traps: that's right ruin our day! have rogue type enemies apply traps around them(not in combat of course)
5)ranged enemies should focus one party member,unless of course a mellee character is upon them.
6)major tob spellcasters should also get acces to quest level spells, and level 10 spells, i want to get hit by a comet.
7)additional encounters,maybe optional,even harder than the current ones,like one in BG,one in SoA and one in ToB.
8) last but no least: extra rewards! not for every encounter,but for some major ones, a single powerfull magic item would be a fitting reward(slightly better than the ones we would normally get)
Of course all of the above should be a permanent decision that could not be changed mid-game,like the Icewind Dale Heart of fury mode. Thoughts?
1
Comments
Point 8 I don't agree with, would rather have everything being available in all difficulties so people can choose purely based on how they enjoy to play the game.