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Requesting a new difficulty setting(not just numeric adjustments)

bill_zagoudisbill_zagoudis Member Posts: 207
edited August 2012 in Archive (Feature Requests)
As the title suggest i would like to see a difficulty setting above insane, which will be on par with insane in terms of numbers( going x3 monster damage will be more of a frustration than a challenge,that will only force us to tank with stoneskin/ironskin fighters) except the following:

1)about 30% more of the 'lesser' or nameless enemies per encounter(however you want to call them).

2)major enemies like plot bosses,dragons,liches,balors etc get a ~20% damage increase and a ~50% hp increase.

3)the trickiest yet more interesting part: improved ai,how? by focusing on party members that are debuffed or injured,using proper dispels/true sight,using stealth to effectively backstab the best available targets(especially not on stoneskin),trying to silence spellcasters,blind fighters,stun rogues etc.

4)more and better placed traps: that's right ruin our day! have rogue type enemies apply traps around them(not in combat of course)

5)ranged enemies should focus one party member,unless of course a mellee character is upon them.

6)major tob spellcasters should also get acces to quest level spells, and level 10 spells, i want to get hit by a comet.

7)additional encounters,maybe optional,even harder than the current ones,like one in BG,one in SoA and one in ToB.

8) last but no least: extra rewards! not for every encounter,but for some major ones, a single powerfull magic item would be a fitting reward(slightly better than the ones we would normally get)

Of course all of the above should be a permanent decision that could not be changed mid-game,like the Icewind Dale Heart of fury mode. Thoughts?

Comments

  • robinkomrobinkom Member Posts: 8
    This difficulty level should be called "Deathblender."
  • ShinShin Member Posts: 2,344
    Point 3, 6 and 7 are pretty well implemented already by the Sword Coast Stratagems mods. Point 2 is covered to some degree by SCS and the fiend component of aTweaks.

    Point 8 I don't agree with, would rather have everything being available in all difficulties so people can choose purely based on how they enjoy to play the game.
  • NecdilzorNecdilzor Member Posts: 279
    Your difficulty setting is... ...difficult. xD
  • bill_zagoudisbill_zagoudis Member Posts: 207
    Shin said:

    Point 3, 6 and 7 are pretty well implemented already by the Sword Coast Stratagems mods. Point 2 is covered to some degree by SCS and the fiend component of aTweaks.

    Point 8 I don't agree with, would rather have everything being available in all difficulties so people can choose purely based on how they enjoy to play the game.

    well then seems it's perfectly viable for the most of it, as for point 8 it's just a matter of taste it's not the point of the thread.

  • Daedalus87mDaedalus87m Member Posts: 92
    Yes please
  • ChippyChippy Member Posts: 241
    So long as it's all within PnP rules and no ai cheating, I would agree to all of the above. I never really felt that I was facing Gibberling hordes while wondering the sword coast, and I suppose the bandits were powerful enough to force Baldurs Gate to close. There should be a consideration to the economy aswell (this is getting hardcore) but if there's no trade and no caravans, then how do stores keep replenishing their gold/stock?. I remember getting access to magical gear early in the game by hoarding weapons/armour early - stuff that should be worthless...
  • bill_zagoudisbill_zagoudis Member Posts: 207
    yep no need for the ai to cheat,that's a lazy-last resort solution
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