Skip to content

Starting locations

SirBuliwyfSirBuliwyf Member Posts: 137
edited August 2012 in Archive (Feature Requests)
I'm not sure if this has been talked about already or not, or possibly as part of another thread.
Anyway, BG1 is guilty of leaving me with the situation of finding a new potential party member later on in the game but my group is already full and I've already invested a lot in each of my current characters. Frustratingly some characters are not accessible at or near to the start of the game.

I hate the way Dragon Age and KotOR work with you having a camp awhere you go back to and swap your party round for different "missions". I like to make one party and stick with it, we're a team and we stick together, none of this chopping and changing and I'd like to be able to form my team earlier on.

TLDR Some NPCs aren't accessible near the start of the game. Move them so they are, please?

Comments

  • CommunardCommunard Member Posts: 556
    edited August 2012
    But it is part of a good narrative that you encounter new characters as the story progresses, just wandering out of Candlekeep and finding everyone would be very immersion-breaking and silly. Plus, how would the backstories work? Yeslick? I like it as it is, just play with 5 until you reach them, it isn't that difficult. Or one of your perfect team might get chunked and you have to find a replacement.
  • XavioriaXavioria Member Posts: 874
    Well the characters in the game, I feel, add more storytelling elements and roleplayability as opposed to making it easier... This game is soloable with the right class...
  • SirBuliwyfSirBuliwyf Member Posts: 137
    If someone gets chunked, I'd reload. I'm all for immersion and story but this is a game after all and it has to serve the master of gameplay as well as the master of narrative. Yeslick is awkward but I think some of the others could be moved. I'm not saying plonk them all outside Candlekeep, i just mean not having to wait until the game is nearly over or at least over half way through before you find them.
  • CommunardCommunard Member Posts: 556
    edited August 2012

    If someone gets chunked, I'd reload.

    What is the point of the game if there are no consequences?
  • FrozenDervishFrozenDervish Member Posts: 295
    Honestly moving some of the characters to at least be accessible would be great.
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited August 2012
    I know it may be silly to some people, but, one of the biggest gripes I have with modern party based games, even NWN, is that party members join and are your level. I really liked in BG coming across someone who was a totally different level than you. It adds non-tangible ambiance to the game and makes characters and the world feel more real. When NPC's are scripted to be my level, it makes the game feel like what it is. I enjoy escaping reality once in a while.

    Modern gamings strive for ultimate balance and pacing is one of the downfalls of the industry to me.
  • TanthalasTanthalas Member Posts: 6,738
    Communard said:

    If someone gets chunked, I'd reload.

    What is the point of the game if there are no consequences?
    Reloading is the consequence.
  • ShinShin Member Posts: 2,344
    The BG1 NPC project gives you the option to place some of the late-joiner NPCs (Alora, Eldoth, Quayle and Tiax) in locations accessible earlier in the story. I believe it tweaks their stories/initial conversations to this end as well where needed. There's also the option to make the Cloakwood areas accessible from the start, so you can pick up Coran and Faldorn if you would like.
  • CommunardCommunard Member Posts: 556
    edited August 2012
    Tanthalas said:

    Communard said:

    If someone gets chunked, I'd reload.

    What is the point of the game if there are no consequences?
    Reloading is the consequence.
    It's hardly a particularly serious consequence, and it's not a consequence for the character but for the player.
  • ShinShin Member Posts: 2,344
    Well, generally people reach a balance between immersion and the way they like to practically play the game. It might be argued that if your main character dies halfway through BG2, the only proper consequence is to start from scratch in BG1 and play the entire story out again as a new character, rather than reloading.
  • CommunardCommunard Member Posts: 556
    edited August 2012
    Hah, a fair point I suppose, perhaps I'm being a bit overzealous in applying my style to everyone. It's just difficult for me to see the appeal of a Bhallspawn story where he/she doesn't experience loss of any kind other than the death of Gorion before beating Sarevok. It's so much more satisfying (for me personally) to destroy all Sarevok's plans if you're also avenging the deaths of all those who fell because of them (and, in part, because of you).
Sign In or Register to comment.