Dual Class: Thief to Fighter
mahk
Member Posts: 20
in Not An Issue
I have two possible bugs. Could be bugs, by design or both.
1. Weapon Proficiency. My thief was lvl 11 when I dual-classed to Fighter. I had one proficiency in long sword, dagger and katana. After dual-classing to fighter, I put 4 into long sword, 2 in dagger and 3 in dual weapon. Upon getting lvl 12 in fighter, the katana proficiency showed up but my long sword and dagger remained at 4 and 2 respectively. I thought the proficiencies I chose as a thief would transfer over so I would have 5 long sword and 3 dagger.
2. Weapon slots. As I started as a thief, I had 2 weapon slots. When dual classing to fighter, I stayed at 2 slots instead of the 4 that the fighter class typically gets. I believe this was the same as the original game and could be by design as weapon slots could be locked in on character creation.
1. Weapon Proficiency. My thief was lvl 11 when I dual-classed to Fighter. I had one proficiency in long sword, dagger and katana. After dual-classing to fighter, I put 4 into long sword, 2 in dagger and 3 in dual weapon. Upon getting lvl 12 in fighter, the katana proficiency showed up but my long sword and dagger remained at 4 and 2 respectively. I thought the proficiencies I chose as a thief would transfer over so I would have 5 long sword and 3 dagger.
2. Weapon slots. As I started as a thief, I had 2 weapon slots. When dual classing to fighter, I stayed at 2 slots instead of the 4 that the fighter class typically gets. I believe this was the same as the original game and could be by design as weapon slots could be locked in on character creation.
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Comments
2: This is normal, and mostly the result of limited space for icons. Thieves need room for the buttons for their thief skills. Pure fighters don't, and so have room for more weapons. F/T, F->T, and T->F lose those weapon buttons for the skill buttons.