Which difficulty do you play?
Shire
Member Posts: 58
I usually go insane when i have full party.
My solo F/C im doing on normal right now.
Im some cases maybe it should be the other way around. 1 very good char is sometimes easier to play than a party. I guess the longer the game pass the better the party gets.
My last F/M + F/T duo playthrough was on insane, but both classes are just badass.
The most annoying thing with insane is often not the damage, but having to quicksave between leaning every spell!
My solo F/C im doing on normal right now.
Im some cases maybe it should be the other way around. 1 very good char is sometimes easier to play than a party. I guess the longer the game pass the better the party gets.
My last F/M + F/T duo playthrough was on insane, but both classes are just badass.
The most annoying thing with insane is often not the damage, but having to quicksave between leaning every spell!
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I should put it up on core on my solo.
You would think that core should be default...
Challenge, yes, regular mobs one shotting my people - no
My F/M didnt have to much trouble tanking insane. But pretty obvious why, broken class. ^^
Mainly because I believe Insane actually doubles all damage dealt, including your own party members?
Anyway, I use SCS which gives me the difficulty rather than just doubling damage.
@Shire Agreed. I can solo without any problems, but taking it on as a party (and keeping all of them in one piece) is proving to be quite a challenge.
Already caught myself going in solo with my F/M and leaving the party behind, but that feels meh.
Insane BG1 is a bit retarded though, I was doing a playthrough of SCS + insane and the amount of reloads... i can unload as many crowdcontrol spells as i want on the nashkel mine kobolds but there are just so many and they still 1shot lvl2 edwin
I do agree that there is a certain charm to exploring every possible strategy and utilize meta knowledge and (at times) exploit engine limitations, but for me, those are best left for solo runs.
Personally, I always thought insane difficulty should increase enemy HP rather than damage... or both! If an enemy lives twice as long, it can theorically do twice as much damage, or if it takes twice as long to kill one enemy in a group, the rest of the group live exponentially longer to deal damage to you. Of course this isn't exactly true for spellcasters as they won't cast the same spell twice.
I always wanted to make a mod to increase enemy health by 100%/200%... or just reduce player damage to 50% or 33%, but I have no knowledge of modding, and it seems like it would require extensive reading just to implement a simple thing like that..
Warriors must also have access to the right potions and will pay for it if they don't have a good shield at the ready in BG1. You see, I LIKE that a kobold can one-shot my casters. If my CLOTH wearing caster does not have any defensive spells up, or is stupid and walking in FRONT of my warrior and gets an arrow from a kobold, of course he should die. I like that.