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Elminster encounter in AR2300 does not trigger

KeithSKeithS Member Posts: 623
edited July 2012 in Fixed
Elminster does not appear to have his script name properly set to trigger this encounter. Also, a global does not appear to be set correctly.

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Changed Script Name for ELMIN3.CRE to "Elmin3"

In AR2300.BAF:
Changed trigger from Global("ElminsterSpawn","GLOBAL",0) to Global("ElminsterSpawn","GLOBAL",1).
Changed action from SetGlobal("ElminsterSpawn","GLOBAL",1) to SetGlobal("ElminsterSpawn","GLOBAL",2).

(Originally found and fixed in DudlyFix)
Post edited by Bhryaen on

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    Not sure if this is working. I never saw him but I'll test a bit more.
    If anyone else would like to test he spawns outside the Friendly Arm Inn (cord: 3233.2533) during chapter 4.
  • BalquoBalquo Member, Developer Posts: 2,746
    Nope. I do not believe this is working.
  • KeithSKeithS Member Posts: 623
    Ok. I will investigate further.
  • CuvCuv Member, Developer Posts: 2,535
    I got him to show up by changing his Death Variable to 'elmin3'. Also set ElminsterSpawn and chapter globals appropriately, tested from Naskell.
  • CuvCuv Member, Developer Posts: 2,535
    Perhaps I should be a bit clearer. ToB does not handle Caps in Death Variables and when creating a creature via script, you need the precise death variable name. So I changed ELMIN3 to elmin3 in both the creature file and the script. All seems to work properly once the Globals are set.
  • KeithSKeithS Member Posts: 623
    edited June 2012
    @Cuv Ah, ok. I'll quickly make the tweak in our stuff so it's working in the next build.
  • BalquoBalquo Member, Developer Posts: 2,746
    This works now.
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