Comparing With grandmastery: +5 damage +1apr (no gaunlets) and best weapon available)
Dart (crimson) 1d3+3 (no str) 5 attacks per round = 5 (avg dmg)+5 (grandmastery)=10 x5 =50dpr (guantlets of extraordinary specialization are useless) (no str bonus)
Dagger (firetooth= 2d4+3 +1d2fire) 4 attacks per round= 8,5 (avg dmg) +5 (gm) = 13,5x4 = 44dpr (no gauntlets) (str bonus doesnt apply)
Axe (klogarath) 1d6+4 3 attacks per round = 7.5+5+ str bonus x 3
Str 18 : 12.5 + 2 = 14.5 x 3 = 43.5 dpr
Str 19 12.5+ 7= 19.5x3 = 58.5 dpr
(savevsdeath or 2d6dmg extra : always end up being nothing in endgame so im going to not considering it)
Dwarwen Hammer 2d4+3 3apr = 7.5+5 + str bonus x 3 (same as klogarath)
Slings also add str damage making them a better option than hammer and axe.
bullets do 1d4+4 + sling bonus damage
Crossbow also get double bonus from bolt and crowwbow
Bows get 2 apr base + double bonus
So, throwing weapons? It cant compare to real weapons like slings crossbows or bows.
Grandmastery on darts? For roleplaying purpose maybe but str bonuses rule in the end.
It makes me think of how bad the whole strength system is. 18 str to 19 str changes from +2 to + 8 dmg...