Suggestion for new NPC (spoilers)
Wayniac
Member Posts: 132
I've read a lot of the things and arguments for/against saving or having Clara as an NPC. I wrote down the basic argument for the positive and negative of doing this and I see the basic arguments as follows:
PRO
Good parties have a better path to choose that allows them a thief other than Jan. As of now, there is not really a great thief that a good party can have join, and Jan is a multiclass character. Having a character that is focused on thieving skills for a good party would be much appreciated.
CON
Some portion of people will be disappointed with Clara's story and design no matter what happens. Each person arguing for saving Clara has painted a picture in their own head about what the new character would be like, and there is no way EVERYONE will be happy. The down side to not having another solution here is that good parties still have no viable option for a thief in the party.
So I don't know why we can't collaborate here and come up with a solution that makes both groups of people happy. Instead of saving Clara and having her be playable, why can't we maybe save her and have her run off, which triggers a side quest that results in having a good or neutral thief join our party.
Perhaps she has a brother who is grateful that we saved her, and even though she is a mindless zombie at the moment, they hope she becomes better with time. As a result, her brother pledges his allegiance to us in hopes that he can find something during our adventure that can help cure her.
Or maybe she still dies, but because we avenge her death, her spirit is thankful and leads us to a lover (male or female) who is sad and mourning her loss. They are upset about the events that happened and thank us for avenging her death and join our party because we seek clearly seek to do good.
Those are just a couple suggestions that I was tossing around in my head. I feel like there could be a solution here that would satisfy both groups of people. I don't see why we can't provide good parties with a viable option for a thief as well as keep Clara's actual personality out of this so we don't inevitably crush the dreams of those who have already imagined her to be something greater.
PRO
Good parties have a better path to choose that allows them a thief other than Jan. As of now, there is not really a great thief that a good party can have join, and Jan is a multiclass character. Having a character that is focused on thieving skills for a good party would be much appreciated.
CON
Some portion of people will be disappointed with Clara's story and design no matter what happens. Each person arguing for saving Clara has painted a picture in their own head about what the new character would be like, and there is no way EVERYONE will be happy. The down side to not having another solution here is that good parties still have no viable option for a thief in the party.
So I don't know why we can't collaborate here and come up with a solution that makes both groups of people happy. Instead of saving Clara and having her be playable, why can't we maybe save her and have her run off, which triggers a side quest that results in having a good or neutral thief join our party.
Perhaps she has a brother who is grateful that we saved her, and even though she is a mindless zombie at the moment, they hope she becomes better with time. As a result, her brother pledges his allegiance to us in hopes that he can find something during our adventure that can help cure her.
Or maybe she still dies, but because we avenge her death, her spirit is thankful and leads us to a lover (male or female) who is sad and mourning her loss. They are upset about the events that happened and thank us for avenging her death and join our party because we seek clearly seek to do good.
Those are just a couple suggestions that I was tossing around in my head. I feel like there could be a solution here that would satisfy both groups of people. I don't see why we can't provide good parties with a viable option for a thief as well as keep Clara's actual personality out of this so we don't inevitably crush the dreams of those who have already imagined her to be something greater.
0
Comments
Female Dwarven Barbarian/Skald hybrid =P
I think your argument is a tad silly that you include Imoen and Nalia as viable options for a thief while simultaneously excluding Jaheira and Anomen as neutral fighters. I'm not saying they are good fighters, but they are just as much fighters as Nalia, Imoen, and Jan are thieves.
Besides, I was trying to come up with a solution that fits along with the intended purpose. Clearly, Beamdog intended for Hexxat to be a thief. If you don't get Hexxat, or there is an alternate questline, I feel like it makes sense and causes the least amount of issues if the replacement NPC is also a thief.
And if we want to look at pure classes, we can compare the list of fighter types to the list of thief types and see what we are really lacking here.
For single class fighter types, we have:
Minsc
Keldorn
Valygar
Mazzy
Haer'Dalis
Korgan
Sarevok
Dorn
Wilson
Rasaad
For single class thief types, we have:
Yoshimo (who betrays you then dies)
Hexxat (whom you can only get if you are despicably evil)
It seems to me that we have an overly large pool of characters to pick for melee abilities who will continue to grow in those skills and gain their HLAs but we have only three characters in the game who continue to grow as a thief, two of which will gain their HLAs, one of which you can get if you're truly a good aligned party.
That being said, I still don't see it as a problem. You get Yoshimo for as long as you don't have Imoen. There's really no reason to take Yoshimo out, just because he's neutral doesn't mean he's unusable in a good party Only possible reason would be his ties with the Shadow Thieves, but he doesn't make you do that quest to stay in the party.
A single classed neutral fighter would be cool, I guess, but it's not really needed. Good characters like Minsc work fine in a mostly neutral party.
And honestly I hope if they *do* add another thief via DLC I hope to all the gods that do or do not exist that it isn't Clara.
Many seem to want Clara as an npc, personaly id just be happy with a less character breaking resolution to that story line, like saving her then loosing her as an npc or just getting the option to try and save her but not being able too. My main issue has always just been how it forces my character to behave
But you can't do these things, because they derail the story. And that's why you can't (and shouldn't be able to) save Clara.
I think maybe an ineffective option as you suggested would be alright. I mean, there are tons of times where you have different dialogue/actions but the same thing ultimately happens. But I think ultimately for Hexxat's story Clara's death is necessary. I remain steadfast on that. And I think bringing back her as an NPC is cheap. A permanent death is a lot more impactful.
If modders want to add ways to save Clara, then that's fine by me. I can just pretend the mods don't exist.
@AcridSyphillis I think the main problem from an RP perspective is just that it really seems like an artificial tragedy. I never felt like Claras death was something I couldn't help, I felt like it happened because I wasn't allowed to help. I think that in essence is why it needs changing. I wont lie and say I wouldn't like a new npc in Clara but neither is it something particularly desire all I really want is for the scene to make sense to me and my character. I'm fine with some tragedy but it should feel authentic.
But if you are playing this game for the story, then there will always be plot events that happen whether your character could theoretically stop them or not. And since Clara's death is a story-essential moment for Hexxat, it doesn't matter that you might have been able to save her - that, like the above-mentioned examples, is not your choice to make.
There are already four completely viable thieves for a good/neutral aligned party, six for neutral if you want to count Hexxat, and dual-classing Sarevok to thief in ToB. The only real thief that needs work is Nalia, but with the Mercykiller Ring, and Amulet of the Master Harper, as well as some thieving potions, then Nalia is plenty viable as a thief. I mean, there is a reason why there are a lot of thieving potions in the game.
I also agree with @AcridSyphilis. I just don't see Clara as being as awesome as people think she is, or want her to be. I mean, the only awesome, or epic, moment in Clara's life is being dominated by Hexxat.
As for the cutscene with Clara and Hexxat. I think that is supposed to show the good aligned people that they can't save everyone, and its silly to think otherwise.
im sorry @shawne I don't mean to sound rude but if you cant see the difference between a plot point required to make the central story of the entire game function and a plot point of an entirely non essential side quest which causes almost no notable difference to the storyline of a good aligned pc, theres not really much point in talking to you simply because you obviously aren't willing to listen
Edit: There are no chat boxes in single player BG. Totally meant Text Box.
So given that you CAN save Coran, and you were using it as an argument for not being allowed to save Clara, would you not now agree that the player should be allowed to try to intervene?
so your listing events in which people cant be saved despite the fact they aren't major plot points? to what effect? maybe I miss your point but i shall attempt to answer in case it is me in the wrong
Yes characters like Xzar dying is inevitable whilst doing his quest. However, just because it occurs elsewhere in the game doesn't mean its a desirable state that should be repeated. A poor gameplay/narrative element there does not justify a poor gameplay/narrative element here. Yes Xzar dies, yes its stupid that you cant do anything about it, but that doesn't mean they should apply the same system again especially when it was so unpopular the first time. I would point out though that even Xzars crappy death is handled more effectively the Claras even if it is very bad in itself
Coran and Safana is actually quite a good example of this concept done quite well as is Ajantis. Yes you cannot save them and while in that way you may feel disappointed there deaths are presented in a way in which the player generally feels they could do no other. Ajantis was cool but without meta knowledge and some crazy disabling spells my character regardless of alignment could not have behaved in a different manner, I might be sad but I can accept it. The same is true for Safana yes she dies but as the player your not put in a situation were you could realistically do otherwise. This is especially true when It turns out she's actually your enemy and even more justifiable narratively given that from the first game you already know its in keeping with her character that she would betray you. If Claras death was handled in a way in which I genuinely felt was unavoidable I may have been disappointed but it would be acceptable as it wouldn't force me out of character. Also maybe it was a mistake but I would point out that you can save Coran and even ask him to join to you. The problem though is that as the audience/pc I don't think 'poor Clara its sad it ended this way' I think 'why did I just stand there and watch that'. My main problem has never been that Clara dies and I cant accept it, it has always been Clara dies and I just cant experience it without breaking my character and immersion. quite frankly I just find it to be uncomfortable to sit through
i wont go into meta-gaming because I think we can all agree that cant be taken into account during story telling. I would point out though it isn't possible to meta game around Claras death like you can some others. You are forced into dialogue with her in the copper coronet in which you are told she doesn't eat so even if you ignore the quest she would presumably die(and apparently does so). Further more even if you assume she doesn't Hexxat still a appears in TOB and as such can be assumed to have murdered Clara as she would had you been there. As a good character you essentially get backed into a character breaking corner in which you either leave a suffering girl to potentially starve herself or you help her only to stand by and watch her get eaten.
I just think it is silly for you to try to make your point with an example that just simply isn't true, then when it is shot down, you claim that I am the one fixated on something. I'm cool if she dies, but the reason shouldn't be, "because you can't save other NPCs like Coran."
@Eudaemon sorry I missed that yeh see that would be fine by me I don't need to save her I just need to be able justify why I couldn't/didn't. Ofcourse I can only comment on issues I experienced and out of those this was the only one which bothered me to this extent. Immersion breaking is always going to happen I just think in this issue it really could have been avoided and greatly to the benefit of the content