Barbarian rage doesnt work against Kangaxx wtf!??
DetroitRedWings25
Member Posts: 244
I guess im truly crazy because I was under the impression "immunity to maze" meant oh you know... immunity to maze! I remember having NO problems with my berserker way back when but somehow my barbarians immunity to maze when enraged... is a blatant lie! seeing as i didnt forsee this, what do i do now? does anything work against him? because clearly the "immunity maze" is a BLATANT lie.
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EDIT: Ninja'd by elminster!
IMHO, they should just give them perma-Alacrity, and remove the dumb Imprisonment. Seriously, what would you rather fight, a super-wizard who craps out punishing spells by the truckload and actually challenges your healing/debuffing/damaging capabilities, or a broken and senseless one-trick pony who relies on cheese against which you have no choice but to resort to cheese of your own?
Someone should make a mod with liches and demiliches where:
- they can see through and subsequently ignore Protection from Undead scrolls
- they can tear down Protection from Magic, both on enemies *and* themselves!
- they have permanent, undispellable Alacrity ('cause they're mages on steroids, yup yup)
- they can't benefit from faster spell casts (to offset the Alacrity and potential 3-sec ADHWs)
- they *do* have Maze, but *not* Imprisonment (cheese is never fun, no matter whose it is)
- they're immune to on-hit insta-death effects (like the undead-slaying Mace of Disruption)
- they're *resistant* to all forms of elemental damage (something like 75%), but not immune
- they're *not* immune to any spell level, but have N% chance to resist lower-leveled spells
- they have buffed AI that refreshes their protection spells (granted, SCS already does this)
- they prioritize their targets (Maze on fighters, Blindness on archers, Silence on mages)
- they make liberal use of AoE spells, and fire them off in between their disabling ones
- they do *not* use Time Stop! (from a purely gaming perspective, waiting is never fun)
- they get innate, instant abilities to simulate the use of wands once every 30 seconds
- they're immune to *normal* weapons, 90% resistant to +1, 70% to +2, 50% to +3, 30%
to +4, 10% to +5, and completely vulnerable to +6
I admit none of this is even remotely close to D&D canon, but I think these changes would make them fun to fight, and not to the point of irritation where one has to resort to cheese to offset the enemy's cheese (as is with their current iteration). If done right, it would be an epic showdown of party vs. (demi)lich, where the former goes all-out to dispell as many protective buffs and do as much damage as possible before the latter fries them with an endless cascade of arcane magic.
Battles of attrition are always more fun than save-or-die 20-second 'fights'.
Basically, fighting a (demi)lich should be like going up against a disco ball.
Just my $0.02 )
Also, requesting someone shoop a demilich face onto this!