Yeah I was worried that was gonna be the case... damn.. Oh well at least I know it most likely will work. My save pre abzigail/sendai is early chapter 8 sadly.
The console commands re variables don't work for me. Restarted Sendai enclave several times. Did the Mind Flayer trick and successfully killed Sendai then moved to another area, but no dialog trigger. So went back to pocket plane and did CreateCreature("SOLAR") to force the dialog. All good again.
Just confirmed that this is still very much the case with SCS... I will have to retry again to see if I can force it to continue after using mindflayer form because I came here to read this and the only person with shapeshift memorized was imoen, but I was playing on insane and she got chunked by sendai when I tried to do this with MF form...
As an update, the game went along fine after I killed Sendai with a Timestopped Mindflayer form. Still didn't get EXP though... I also had to console teleport out of the room because I was stuck in there.
Hi Guys, just my 2 cents. I had the same problem: Sendai not dying, not with Ctrl+Y, not with C:SetGlobal("death","locals",0). After banging my head against the wall for 3 days, I decided to try the mind flayer trick. Teleported to Lazarus, bought the scroll and had Edwin cast it. It immediately worked and solar started the dialogue just after Sendai finally died. I have SCS installed, and no silence in my weapons. Thanks to you guys I was able to progress in my game. Cheers.
Same trouble. I killed her with the mind-flyer trick. Then i got ported to the pocket plane and the Solar but the game won't progress from here, no Elminister, no dialog, no possibility to enter into the monestary and I don't have a save-game that goes back before it happened
Another tip for those who suffer through this bug and do not want to restart their entire play through yet again...
First of all, the mind flayer trick may work in theory...the fact that you miss the scene between mel and balz and then the elminster scene renders it all but useless...
What I did to get the correct way to progress the game was to uninstall SCS completely...I then fought Sendai as normal...killing the statues and what not...now here comes the tricky part...on my saved game once all the statues were dead, Sendai would then repeat her dialog and start the event again...however at this point it would be bugged and essentially your game would be rendered useless...
So what you must do after defeating the statues is once Sendai pops up immediately hit space bar and pause the game. After pausing the game Hit Crtl+Y on Sendai which WILL kill her(you will not have enough time to kill her fairly even if you wanted too as she will restart her dialog which will bug the game). She then says her dying dialog and the game can progress as normal after that! I also reckon you can reinstall SCS afterwards, though I have heard the final fight may be bugged somewhat as well...
Anyways, I hope this fixes the problem some people are having with her...as it certainly fixed mine!
Sendai carries an item that makes her invulnerable and immune to most death effects, including vorpal hits, level drain and imprisonment. This is intentional, so the creature object cannot be removed before firing up its death dialogue (which sets variables, so you want it to run as intended).
Sendai's fight is supposed to go like this: 1/ enter room 2/ sendai initiates dialogue and starts a cutscene 3/ kill statues in turn 4/ sendai reappears for a last toe to toe 5/ bring her near death 6/ sendai initiates dialogue and starts a cutscene 7/ you are taken to your pocket plane to speak with the Solar
Sadly, Sendai's SCS scripts are bugged (simple omissions really, understandable when the author wrote thousands of lines of code) and do not contain the required checks for events 2 and 6. While event 2 isn't really a problem (you can initiate dialogue with her manually), missing the checks for event 6 actually makes her unkillable and prevents the game from continuing.
Although it's been suggested she can be killed by shapeshifting to a mindflayer and draining her intelligence to 0, you'll be missing several variables and end up with bogus journal entries. This will: - prevent you from exiting the enclave in a legitimate way (the portal isn't created) - possibly prevent the dialogue with an important and meddlesome NPC - possibly break dialogue or triggers when you get to face the last bhaalspawn
SENBATTL.BCS (default script) Missing the check to initiate dialogue the moment the player enters the room (you have to manually speak to her).
DW2MS5GE.BCS (override script) Missing the part that checks the current HP for a given threshold (unmodded is HP < 20), to trigger dialogue.
Add this to the top of your SENBATTL.BCS or download the attached fixed version and place it in your override folder.
IF Global("SendaiCutScene2","GLOBAL",3) Global("SendaiCutScene3","GLOBAL",3) Global("InitWithPlayer","AR6108",0) Detect([PC]) THEN RESPONSE #100 SetGlobal("InitWithPlayer","AR6108",1) StartDialogueNoSet(Player1) END
Add this to the top of DW2MS5GE.BCS or download the attached fixed version and place in it your override folder. I'm assuming the script is also used by other creatures so I've added the following extra checks to ensure only the dying Sendai tries to initiate dialogue: - chapter > 7 - statues must be dead - has Wong Fei's Ioun Stone in inventory
IF HPLT(Myself,20) Global("Death","LOCALS",0) Global("SendaiFinalBattle","GLOBAL",1) GlobalGT("Chapter","GLOBAL",7) HasItem("HELM34",Myself) THEN RESPONSE #100 ClearAllActions() SetGlobal("Death","LOCALS",1) StartDialogueNoSet(Player1) END
@DavidW I've tested the patched scripts on SCS v28 + Wheels of Prophecy and they seem to fix the problem. If you'll kindly review them (although they really really are minor edits) for inclusion in a future release. Thanks for your work on SCS, I really like the mod's modularity and fair play with regards to spells and abilities.
I am running a SCS (and BP Ascension) modded game and had the same glitch with the Sendai encounter as noted above. Your script fixes worked perfectly. Thanks!
I replaced the files in my override folder as proposed by dam23. Sendai now initiate the dialog (she didn't before) but she still won't die.
I am running a BG2EE Beamdog mac version with BP-Ascension and SCS2.
Any idea how to fix this, and why the fixed script might not be working for me, while it seems to have solved everyone else's problems? It seems very very odd. I restarted the game, but it didn't change anything.
Sorry to double post, but another question: should I reinstall SCS2 after having replaced the files given by dam23 in the override folder, or is it supposed to work immediately?
Comments
Did the Mind Flayer trick and successfully killed Sendai then moved to another area, but no dialog trigger.
So went back to pocket plane and did CreateCreature("SOLAR") to force the dialog. All good again.
just my 2 cents. I had the same problem: Sendai not dying, not with Ctrl+Y, not with C:SetGlobal("death","locals",0). After banging my head against the wall for 3 days, I decided to try the mind flayer trick. Teleported to Lazarus, bought the scroll and had Edwin cast it. It immediately worked and solar started the dialogue just after Sendai finally died. I have SCS installed, and no silence in my weapons. Thanks to you guys I was able to progress in my game.
Cheers.
First of all, the mind flayer trick may work in theory...the fact that you miss the scene between mel and balz and then the elminster scene renders it all but useless...
What I did to get the correct way to progress the game was to uninstall SCS completely...I then fought Sendai as normal...killing the statues and what not...now here comes the tricky part...on my saved game once all the statues were dead, Sendai would then repeat her dialog and start the event again...however at this point it would be bugged and essentially your game would be rendered useless...
So what you must do after defeating the statues is once Sendai pops up immediately hit space bar and pause the game. After pausing the game Hit Crtl+Y on Sendai which WILL kill her(you will not have enough time to kill her fairly even if you wanted too as she will restart her dialog which will bug the game). She then says her dying dialog and the game can progress as normal after that! I also reckon you can reinstall SCS afterwards, though I have heard the final fight may be bugged somewhat as well...
Anyways, I hope this fixes the problem some people are having with her...as it certainly fixed mine!
As pointed out repeatedly it's caused by SCS.
Sendai carries an item that makes her invulnerable and immune to most death effects, including vorpal hits, level drain and imprisonment.
This is intentional, so the creature object cannot be removed before firing up its death dialogue (which sets variables, so you want it to run as intended).
Sendai's fight is supposed to go like this:
1/ enter room
2/ sendai initiates dialogue and starts a cutscene
3/ kill statues in turn
4/ sendai reappears for a last toe to toe
5/ bring her near death
6/ sendai initiates dialogue and starts a cutscene
7/ you are taken to your pocket plane to speak with the Solar
Sadly, Sendai's SCS scripts are bugged (simple omissions really, understandable when the author wrote thousands of lines of code) and do not contain the required checks for events 2 and 6.
While event 2 isn't really a problem (you can initiate dialogue with her manually), missing the checks for event 6 actually makes her unkillable and prevents the game from continuing.
Although it's been suggested she can be killed by shapeshifting to a mindflayer and draining her intelligence to 0, you'll be missing several variables and end up with bogus journal entries.
This will:
- prevent you from exiting the enclave in a legitimate way (the portal isn't created)
- possibly prevent the dialogue with an important and meddlesome NPC
- possibly break dialogue or triggers when you get to face the last bhaalspawn
SENBATTL.BCS (default script)
Missing the check to initiate dialogue the moment the player enters the room (you have to manually speak to her).
DW2MS5GE.BCS (override script)
Missing the part that checks the current HP for a given threshold (unmodded is HP < 20), to trigger dialogue.
Add this to the top of your SENBATTL.BCS or download the attached fixed version and place it in your override folder. Add this to the top of DW2MS5GE.BCS or download the attached fixed version and place in it your override folder.
I'm assuming the script is also used by other creatures so I've added the following extra checks to ensure only the dying Sendai tries to initiate dialogue:
- chapter > 7
- statues must be dead
- has Wong Fei's Ioun Stone in inventory
@DavidW
I've tested the patched scripts on SCS v28 + Wheels of Prophecy and they seem to fix the problem.
If you'll kindly review them (although they really really are minor edits) for inclusion in a future release.
Thanks for your work on SCS, I really like the mod's modularity and fair play with regards to spells and abilities.
--
Dam
I replaced the files in my override folder as proposed by dam23. Sendai now initiate the dialog (she didn't before) but she still won't die.
I am running a BG2EE Beamdog mac version with BP-Ascension and SCS2.
Any idea how to fix this, and why the fixed script might not be working for me, while it seems to have solved everyone else's problems? It seems very very odd. I restarted the game, but it didn't change anything.