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Dual-class, multiplayer versatility MOD with restrictions to lower OPness.

ValdemarValdemar Member Posts: 41
I think every class should be able to dual or multiclass. It definitely sounds OP at first but they could put restrictions just like how mages cant cast in any armor and F/C, R/C can only to use bludgeoning weapons. It would require a-lot of work but it would make me really happy. This isn't canonical with D&D so perhaps there are mods to do this sort-of thing already?

Comments

  • ShinShin Member Posts: 2,344
    For the classes where it hasn't been done it's because it's been (and still is) hardcoded. There's no real way to e.g. make a paladin or monk multi or dualclass until that changes.
  • KurumiKurumi Member Posts: 520
    Well, with my little mod, you are at least able to dual Barbarians and Wild Mages..

    http://forum.baldursgate.com/discussion/13700/mod-k-s-dual-class-mod-v1-1
  • ShinShin Member Posts: 2,344
    Aye, there's a component in the tweak pack that allows dualing for barbarians and wild mages too.. they're not restricted in the same way that some of the other classes unfortunately are.
  • WispWisp Member Posts: 1,102
    They aren't classes; they're kits. Bioware just sprinkled some hard code over Barbarians to make the kit look kind of like a class.
  • KurumiKurumi Member Posts: 520
    Funny that it isn't called "Dual-Kit" then if you dual from a Kit, yes? ;) - what I want to say with this is.. what is a Kit? Nothing else than a redesigned class or a class with certain "features/options".

    The name "Kit" just arose out of the insistence of the developers on keeping the number of actual classes small in 2e. In fact many discrete classes from 1e became Kits in 2e and again full classes or prestige classes in 3e.
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