Tazok can be killed in the Bandit camp (Continuity issue)
It's possible to kill Tazok in the Bandit camp, however he later appears in the Undercity.
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Added MIHP1.ITM to TAZOK.CRE (this ensures that he can never drop below 1hp, so the player cannot outright kill him). He will withdraw after the player defeats him.
Put his special bracers in his chest in AR1901 so players don't miss them.
(Originally found and fixed in DudlyFix)
--
Added MIHP1.ITM to TAZOK.CRE (this ensures that he can never drop below 1hp, so the player cannot outright kill him). He will withdraw after the player defeats him.
Put his special bracers in his chest in AR1901 so players don't miss them.
(Originally found and fixed in DudlyFix)
Post edited by Bhryaen on
1
Comments
Or is there a second pair of the gauntlets in the game? If that's the case I can see your and Winthal's reasoning.
Not certain right now if there are others.
Lol, well, maybe we shouldn't remove all the fun from exploiters. But yeah, perhaps it should be removed from the chest.
I don't know, I can see both sides of the argument. I'm kind of leaning on leaving them in the chest is a better option now.
OK, so you usually have to employ cheesy methods to kill him in the prologue but he's worth over 3000 XP and the gold he owns can be used to negate nearly all of the rep loss at the nearby temple. It's very tempting - a thief can exit Candlekeep at level 3.
Well:
http://forum.baldursgate.com/discussion/296/firebead-elvenhair-appears-in-begegost-even-if-he-was-killed-in-candlekeep
"WATCH OUT FOR THE UNDERTOAD!"
ed: And there's always the mercenaries in the Iron Throne tower and the Catacombs, both of which have a cleric or two in the pack. One of the nice things about having the resources of an organization like the Iron Throne at your disposal is having the resources of an organization like the Iron Throne at your disposal.
"Well I COULD snatch you back from the jaws of death.. but I'll have to spend all these diamonds to do it. Which would I rather have: you back in my life... or diamonds?"
most know diamond mines are guarded jealously as fuck though so unless your DM works around you this shouldn't be a cakewalk either
1 - Make him a less bland and more formidable chieftain of the Chill. As is, I see him as quite easily overlooked compared to his supposed counterpart, the mighty Taugosz Khosann of the Black Talons.
2 - Bring Ardenor more in line with his canon description (FR15: Gold & Glory, p19), which equips him with magic gauntlets (albeit of Ogre Power). In addition, his 48 HP and 14 thac0 might also well be improved, as the sourcebook says to treat him as a 10th level fighter.
3 - Put the item to use against the party before acquisition, which IMO would be more satisfying than picking it up from a chest.